prop_button -> SetAnimation bug?
hey there,
**
1:**
i've ran into a strange problem which is partially solvable (switching the prop_button with a prop_floor_button for example).
Setup:
prop_button (4sec timeout) with the following outputs:

prop_floor_button with the following outputs:

and of course a prop_dynamic being an interior arm and a func_brush which is being attached per panel_attach.
Now, when using the prop_button, the animation is way too fast - rarely is it displayed correctly.
However, using the prop_floor_button (with the same outputs) works like a charm, rarely is the animation too fast.
To better visualize it, i've upped a vid of it:
http://www.youtube.com/watch?v=7kFA9izXmp0
Is this a known / unknown bug or am i doing something wrong?
2:
Dont want to open another topic, so just 2 small questions here:
how would i play several animations consecutively? I guess by using a delay at certain outputs - however, i have yet to find a duration for each animation of a model. all i could find where frames - any way to calc them down into time?
And: if you watch the video, you can (if looking closely) spot a weird repositioning of the brush & arm at the end of each animation. but i guess there is nothing you can do here, as i think its occuring when the model is set to its default animation, which - most likely - happens to be a little bit off.
It's actually something you should always do... because even with the prop_floor_button it will give bugs.
If you jump up and down on a floor button without logic_relays you have a chance some of the animations get stuck/reversed.
while it reduced the occurences of sped up animations, they still occur 
especially the OnButtonReset - tried OnPressed with 4 sec delay, but this didn't help either.