I have mild experience with editors like UnrealEd and I've used 3D Studio Max and Photoshop in the past. A few weeks ago though, marked my first time ever having opened up the Source SDK... ever.
Now that you all know who I am, heres my problem.
When I create a brush, by default it's a physical matter that the player and objects collide with. The outline of a level.
When I tie this brush to an entity though, this brush can then act as a "trigger_multiple" (triggers events when something touches it), "func_door" (opens and closes like a door and be used as a parent), etc.
After I tie a brush to an entity and set all of it's properties, I click Apply and then X or Cancel. Everything is still well and good.
My problem though is, getting back into those properties. Sometimes when I try to get back into the properties menu, it'll show me the properties of the brush (door speed and direction for a func_door for example), but other times when I go into the properties, it will act as if it was just a normal brush that wasn't tied to an entity.

Left is what I want. Right is what I don't want.
I don't really know the whole pattern to this, and I wish I did because it's starting to really bug me. It happens even when I restart Hammer.
Any idea's? I'd really appreciate it. Thanks!


