Ball Launcher Infinite Balls problem
When i have a ball go through a portal, the ball's life is replenished for a couple of seconds. Thus, if you have the ball going through portals you can keep it alive forever.
Whilst the first ball is bouncing around, the ball launcher fires a second ball whilst the first ball is still alive. This continues indefinately. Is there anyway to make it so that the ball launcher can only fire another ball if the previously ball has been destroyed?
Thanks.
P.s. love the site.
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Remove the logic_timer and logic_auto.
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Enter a respawn time for the orb. (4.0f) (the f is necessary)
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Have the logic_relay be fired by the point_energy_ball_spawner (OnPostLaunch or something)
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Remove the LaunchBall output from the point_energy_ball_spawner.
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Uncheck the point_energy_ball_spawner's "start inactive" flag.
That should do it. 
Although the animation of the dynamic ball laucnher only happens every other fire, and i can't see why.
Now... onto that ball catcher 