Game Will Not Load

Avatar
baca25
342 Posts
Posted Jun 08, 2011
I created a map named Mind Lock, and most people hated the looks because I didn't know any better. Now I have been trying to make my map look better, but I can not test my map. I changed the name away from the mp_coop so that it doesn't load as a co_op map, but whenever I press the Run Map button it loads into game and starts to load the map, but when the loading bar finishes the game closes. I have tried remaking my starting zone I don't know how many times, and I've even deleted it entirely and just put in a info_player_start entity, but the game still does not load. Does anyone know what might be the problem? I've been trying to figure this out for a week, but I'm stumped.
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Avatar
Kasc
77 Posts
Posted Jun 08, 2011
Replied 9 minutes later
Post your compile log.
Avatar
Another Bad Pun
516 Posts
Posted Jun 08, 2011
Replied 10 minutes later
[This is probably similar to your problem:

http://forums.thinking.withportals.com/mapping-help/map-closing-down-portal2-exe-t3262.html

Avatar
baca25
342 Posts
Posted Jun 08, 2011
Replied 1 minutes later

Kasc wrote:
Post your compile log.

Trying to figure out how to do that.
Edit
Figured it out. Since it won't let me most the file I guess I will copy and paste it. I am taking out a lot of the light bounce stuff to fit it.

materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs

Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                869/8192        10428/98304    (10.6%) 
brushsides            6090/65536       48720/524288   ( 9.3%) 
planes                5094/65536      101880/1310720  ( 7.8%) 
vertexes              4982/65536       59784/786432   ( 7.6%) 
nodes                 1521/65536       48672/2097152  ( 2.3%) 
texinfos               766/12288       55152/884736   ( 6.2%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2745/65536      153720/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1627/65536       91112/3670016  ( 2.5%) 
facebrushes            464/0             928/0        ( 0.0%) 
facebrushlists        2745/0           10980/0        ( 0.0%) 
leaves                1579/65536       50528/2097152  ( 2.4%) 
leaffaces             3461/65536        6922/131072   ( 5.3%) 
leafbrushes           1914/65536        3828/131072   ( 2.9%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19592/512000      78368/2048000  ( 3.8%) 
edges                11591/256000      46364/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            271/32768        2710/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4425/65536        8850/131072   ( 6.8%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11180856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       49654/16777216 ( 0.3%) 
entdata               [variable]      184072/393216   (46.8%) 
LDR ambient table     1579/65536        6316/262144   ( 2.4%) 
HDR ambient table     1579/65536        6316/262144   ( 2.4%) 
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%) 
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12832    ( 0.0%) 
pakfile               [variable]      606254/0        ( 0.0%) 
physics               [variable]      324840/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250287, 220801)

Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                869/8192        10428/98304    (10.6%) 
brushsides            6090/65536       48720/524288   ( 9.3%) 
planes                5094/65536      101880/1310720  ( 7.8%) 
vertexes              4982/65536       59784/786432   ( 7.6%) 
nodes                 1521/65536       48672/2097152  ( 2.3%) 
texinfos               766/12288       55152/884736   ( 6.2%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2745/65536      153720/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1627/65536       91112/3670016  ( 2.5%) 
facebrushes            464/0             928/0        ( 0.0%) 
facebrushlists        2745/0           10980/0        ( 0.0%) 
leaves                1579/65536       50528/2097152  ( 2.4%) 
leaffaces             3461/65536        6922/131072   ( 5.3%) 
leafbrushes           1914/65536        3828/131072   ( 2.9%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19592/512000      78368/2048000  ( 3.8%) 
edges                11591/256000      46364/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            271/32768        2710/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4425/65536        8850/131072   ( 6.8%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11180856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       49654/16777216 ( 0.3%) 
entdata               [variable]      184072/393216   (46.8%) 
LDR ambient table     1579/65536        6316/262144   ( 2.4%) 
HDR ambient table     1579/65536        6316/262144   ( 2.4%) 
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%) 
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12832    ( 0.0%) 
pakfile               [variable]      606254/0        ( 0.0%) 
physics               [variable]      324840/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250286, 220800)

Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                869/8192        10428/98304    (10.6%) 
brushsides            6090/65536       48720/524288   ( 9.3%) 
planes                5094/65536      101880/1310720  ( 7.8%) 
vertexes              4982/65536       59784/786432   ( 7.6%) 
nodes                 1521/65536       48672/2097152  ( 2.3%) 
texinfos               766/12288       55152/884736   ( 6.2%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2745/65536      153720/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1627/65536       91112/3670016  ( 2.5%) 
facebrushes            464/0             928/0        ( 0.0%) 
facebrushlists        2745/0           10980/0        ( 0.0%) 
leaves                1579/65536       50528/2097152  ( 2.4%) 
leaffaces             3461/65536        6922/131072   ( 5.3%) 
leafbrushes           1914/65536        3828/131072   ( 2.9%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19592/512000      78368/2048000  ( 3.8%) 
edges                11591/256000      46364/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            271/32768        2710/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4425/65536        8850/131072   ( 6.8%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11180856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       49654/16777216 ( 0.3%) 
entdata               [variable]      183955/393216   (46.8%) 
LDR ambient table     1579/65536        6316/262144   ( 2.4%) 
HDR ambient table     1579/65536        6316/262144   ( 2.4%) 
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%) 
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12832    ( 0.0%) 
pakfile               [variable]      606254/0        ( 0.0%) 
physics               [variable]      324840/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654  compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(330956, 250287, 220800)

Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                869/8192        10428/98304    (10.6%) 
brushsides            6090/65536       48720/524288   ( 9.3%) 
planes                5094/65536      101880/1310720  ( 7.8%) 
vertexes              4982/65536       59784/786432   ( 7.6%) 
nodes                 1521/65536       48672/2097152  ( 2.3%) 
texinfos               766/12288       55152/884736   ( 6.2%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2745/65536      153720/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1627/65536       91112/3670016  ( 2.5%) 
facebrushes            464/0             928/0        ( 0.0%) 
facebrushlists        2745/0           10980/0        ( 0.0%) 
leaves                1579/65536       50528/2097152  ( 2.4%) 
leaffaces             3461/65536        6922/131072   ( 5.3%) 
leafbrushes           1914/65536        3828/131072   ( 2.9%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19592/512000      78368/2048000  ( 3.8%) 
edges                11591/256000      46364/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            271/32768        2710/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4425/65536        8850/131072   ( 6.8%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11180856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       49654/16777216 ( 0.3%) 
entdata               [variable]      184072/393216   (46.8%) 
LDR ambient table     1579/65536        6316/262144   ( 2.4%) 
HDR ambient table     1579/65536        6316/262144   ( 2.4%) 
LDR leaf ambient      6089/65536      170492/1835008  ( 9.3%) 
HDR leaf ambient      1579/65536       44212/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12832    ( 0.0%) 
pakfile               [variable]      606254/0        ( 0.0%) 
physics               [variable]      324840/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (334584 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2830 texinfos to 779
Reduced 125 texdatas to 98 (4256 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94849
Average clusters visible: 178
Building PAS...
Average clusters audible: 292
visdatasize:50511  compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2755 faces
819592 square feet [118021264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2755 patches before subdivision
62621 patches after subdivision
244 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10364827, max 755
transfer lists:  79.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(335520, 255876, 226397)

Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  61/1024         2928/49152    ( 6.0%) 
brushes                942/8192        11304/98304    (11.5%) 
brushsides            6552/65536       52416/524288   (10.0%) 
planes                5102/65536      102040/1310720  ( 7.8%) 
vertexes              5052/65536       60624/786432   ( 7.7%) 
nodes                 1572/65536       50304/2097152  ( 2.4%) 
texinfos               779/12288       56088/884736   ( 6.3%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2755/65536      154280/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1640/65536       91840/3670016  ( 2.5%) 
facebrushes            460/0             920/0        ( 0.0%) 
facebrushlists        2755/0           11020/0        ( 0.0%) 
leaves                1634/65536       52288/2097152  ( 2.5%) 
leaffaces             3479/65536        6958/131072   ( 5.3%) 
leafbrushes           2022/65536        4044/131072   ( 3.1%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19678/512000      78712/2048000  ( 3.8%) 
edges                11649/256000      46596/1024000  ( 4.6%) 
LDR worldlights        244/8192        24400/819200   ( 3.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            269/32768        2690/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4389/65536        8778/131072   ( 6.7%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11181856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       50511/16777216 ( 0.3%) 
entdata               [variable]      193073/393216   (49.1%) 
LDR ambient table     1634/65536        6536/262144   ( 2.5%) 
HDR ambient table     1634/65536        6536/262144   ( 2.5%) 
LDR leaf ambient      6165/65536      172620/1835008  ( 9.4%) 
HDR leaf ambient      1634/65536       45752/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/13214    ( 0.0%) 
pakfile               [variable]      605921/0        ( 0.0%) 
physics               [variable]      334584/4194304  ( 8.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7616
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327612, 245911, 216126)

Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                868/8192        10416/98304    (10.6%) 
brushsides            6084/65536       48672/524288   ( 9.3%) 
planes                5102/65536      102040/1310720  ( 7.8%) 
vertexes              4990/65536       59880/786432   ( 7.6%) 
nodes                 1533/65536       49056/2097152  ( 2.3%) 
texinfos               771/12288       55512/884736   ( 6.3%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2750/65536      154000/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1630/65536       91280/3670016  ( 2.5%) 
facebrushes            466/0             932/0        ( 0.0%) 
facebrushlists        2750/0           11000/0        ( 0.0%) 
leaves                1591/65536       50912/2097152  ( 2.4%) 
leaffaces             3483/65536        6966/131072   ( 5.3%) 
leafbrushes           1938/65536        3876/131072   ( 3.0%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19624/512000      78496/2048000  ( 3.8%) 
edges                11614/256000      46456/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            270/32768        2700/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4407/65536        8814/131072   ( 6.7%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11179476/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       50510/16777216 ( 0.3%) 
entdata               [variable]      181462/393216   (46.1%) 
LDR ambient table     1591/65536        6364/262144   ( 2.4%) 
HDR ambient table     1591/65536        6364/262144   ( 2.4%) 
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%) 
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12836    ( 0.0%) 
pakfile               [variable]      605921/0        ( 0.0%) 
physics               [variable]      324737/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
39 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327612, 245911, 216126)

Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                868/8192        10416/98304    (10.6%) 
brushsides            6084/65536       48672/524288   ( 9.3%) 
planes                5102/65536      102040/1310720  ( 7.8%) 
vertexes              4990/65536       59880/786432   ( 7.6%) 
nodes                 1533/65536       49056/2097152  ( 2.3%) 
texinfos               771/12288       55512/884736   ( 6.3%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2750/65536      154000/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1630/65536       91280/3670016  ( 2.5%) 
facebrushes            466/0             932/0        ( 0.0%) 
facebrushlists        2750/0           11000/0        ( 0.0%) 
leaves                1591/65536       50912/2097152  ( 2.4%) 
leaffaces             3483/65536        6966/131072   ( 5.3%) 
leafbrushes           1938/65536        3876/131072   ( 3.0%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19624/512000      78496/2048000  ( 3.8%) 
edges                11614/256000      46456/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            270/32768        2700/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4407/65536        8814/131072   ( 6.7%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11179476/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       50510/16777216 ( 0.3%) 
entdata               [variable]      181582/393216   (46.2%) 
LDR ambient table     1591/65536        6364/262144   ( 2.4%) 
HDR ambient table     1591/65536        6364/262144   ( 2.4%) 
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%) 
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12836    ( 0.0%) 
pakfile               [variable]      605921/0        ( 0.0%) 
physics               [variable]      324737/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
39 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324182 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2570 texinfos to 768
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2744 faces
816274 square feet [117543568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2744 patches before subdivision
62578 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10353890, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327576, 245864, 216086)

Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  56/1024         2688/49152    ( 5.5%) 
brushes                867/8192        10404/98304    (10.6%) 
brushsides            6078/65536       48624/524288   ( 9.3%) 
planes                5094/65536      101880/1310720  ( 7.8%) 
vertexes              4982/65536       59784/786432   ( 7.6%) 
nodes                 1527/65536       48864/2097152  ( 2.3%) 
texinfos               768/12288       55296/884736   ( 6.3%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2744/65536      153664/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1624/65536       90944/3670016  ( 2.5%) 
facebrushes            466/0             932/0        ( 0.0%) 
facebrushlists        2744/0           10976/0        ( 0.0%) 
leaves                1584/65536       50688/2097152  ( 2.4%) 
leaffaces             3477/65536        6954/131072   ( 5.3%) 
leafbrushes           1937/65536        3874/131072   ( 3.0%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19576/512000      78304/2048000  ( 3.8%) 
edges                11590/256000      46360/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            270/32768        2700/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4407/65536        8814/131072   ( 6.7%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11179476/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       50510/16777216 ( 0.3%) 
entdata               [variable]      180311/393216   (45.9%) 
LDR ambient table     1584/65536        6336/262144   ( 2.4%) 
HDR ambient table     1584/65536        6336/262144   ( 2.4%) 
LDR leaf ambient      6074/65536      170072/1835008  ( 9.3%) 
HDR leaf ambient      1584/65536       44352/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12836    ( 0.0%) 
pakfile               [variable]      605921/0        ( 0.0%) 
physics               [variable]      324182/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7600
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
      with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
 530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510  compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
38 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists:  79.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(327611, 245911, 216126)

0...1...2...3...4...5...6...7...8...9...10   Bounce #21 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  57/1024         2736/49152    ( 5.6%) 
brushes                868/8192        10416/98304    (10.6%) 
brushsides            6084/65536       48672/524288   ( 9.3%) 
planes                5102/65536      102040/1310720  ( 7.8%) 
vertexes              4990/65536       59880/786432   ( 7.6%) 
nodes                 1533/65536       49056/2097152  ( 2.3%) 
texinfos               771/12288       55512/884736   ( 6.3%) 
texdata                 98/2048         3136/65536    ( 4.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2750/65536      154000/3670016  ( 4.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1630/65536       91280/3670016  ( 2.5%) 
facebrushes            466/0             932/0        ( 0.0%) 
facebrushlists        2750/0           11000/0        ( 0.0%) 
leaves                1591/65536       50912/2097152  ( 2.4%) 
leaffaces             3483/65536        6966/131072   ( 5.3%) 
leafbrushes           1938/65536        3876/131072   ( 3.0%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            19624/512000      78496/2048000  ( 3.8%) 
edges                11614/256000      46456/1024000  ( 4.5%) 
LDR worldlights        241/8192        24100/819200   ( 2.9%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            3/32768          36/393216   ( 0.0%) 
waterstrips            270/32768        2700/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4407/65536        8814/131072   ( 6.7%) 
cubemapsamples           7/1024          112/16384    ( 0.7%) 
overlays                13/512          4576/180224   ( 2.5%) 
LDR lightdata         [variable]    11179476/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       50510/16777216 ( 0.3%) 
entdata               [variable]      181479/393216   (46.2%) 
LDR ambient table     1591/65536        6364/262144   ( 2.4%) 
HDR ambient table     1591/65536        6364/262144   ( 2.4%) 
LDR leaf ambient      6080/65536      170240/1835008  ( 9.3%) 
HDR leaf ambient      1591/65536       44548/1835008  ( 2.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12836    ( 0.0%) 
pakfile               [variable]      605921/0        ( 0.0%) 
physics               [variable]      324737/4194304  ( 7.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
1 minute, 12 seconds elapsed
Avatar
Another Bad Pun
516 Posts
Posted Jun 08, 2011
Replied 6 minutes later

In the compile options menu, just check wait for keypress. When it's done compiling, leftclick, and copy it all. The paste it here in code tags.
Like this:

THIS IS COMPILE LOG.
Avatar
baca25
342 Posts
Posted Jun 09, 2011
Replied 5 hours later
I don't think I posted the right thing last time so here is what it says now. I have been deleting random things to try and find what is wrong, but I can't seem to figure it out.

-------------------------------------------------------------------------------
Running command: cd &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin&quot;

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin\vbs
p.exe&quot; -game &quot;c:\program files (x86)\steam\steamapps\common\portal 2\portal2&quot; &quot;C
:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.
vmf&quot;
-------------------------------------------------------------------------------

Valve Software - vbsp.exe (May&nbsp; 3 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\mat
erials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (320124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2574 texinfos to 770
Reduced 139 texdatas to 113 (5125 bytes to 4295)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
2 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin&quot;

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin\vvi
s.exe&quot; -game &quot;c:\program files (x86)\steam\steamapps\common\portal 2\portal2&quot; &quot;C
:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock&quot;

-------------------------------------------------------------------------------

Valve Software - vvis.exe (May&nbsp; 3 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.prt
 477 portalclusters
1395 numportals
BasePortalVis:&nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 379 visible clusters (0.00%)
Total clusters visible: 78594
Average clusters visible: 164
Building PAS...
Average clusters audible: 268
visdatasize:40784&nbsp; compressed from 61056
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
16 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin&quot;

-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: &quot;c:\program files (x86)\steam\steamapps\common\portal 2\bin\vra
d.exe&quot;&nbsp; -game &quot;c:\program files (x86)\steam\steamapps\common\portal 2\portal2&quot; &quot;
C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock
&quot;
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (May&nbsp; 3 2011)

&nbsp; &nbsp; &nbsp; Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
Setting up ray-trace acceleration structure... Done (1.05 seconds)
2464 faces
561568 square feet [80865888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2464 patches before subdivision
53556 patches after subdivision
241 direct lights
BuildFacelights:&nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs:&nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 7512171, max 593
transfer lists:&nbsp; 57.3 megs
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #1 added RGB(298201, 234842, 205884)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (1)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #2 added RGB(122915, 86966, 78731)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #3 added RGB(57142, 36498, 33817)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #4 added RGB(28381, 16569, 15521)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #5 added RGB(14732, 8022, 7564)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (1)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #6 added RGB(7869, 4067, 3829)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #7 added RGB(4287, 2134, 2003)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #8 added RGB(2364, 1146, 1068)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #9 added RGB(1316, 626, 580)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #10 added RGB(737, 345, 317)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (1)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #11 added RGB(414, 192, 176)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #12 added RGB(234, 108, 97)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #13 added RGB(132, 61, 54)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #14 added RGB(75, 34, 30)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #15 added RGB(42, 19, 17)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (1)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #16 added RGB(24, 11, 10)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #17 added RGB(14, 6, 5)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #18 added RGB(8, 4, 3)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #19 added RGB(4, 2, 2)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #20 added RGB(3, 1, 1)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (1)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #21 added RGB(1, 1, 1)
GatherLight:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0...1...2...3...4...5...6...7...8...9...10 (0)
&nbsp; &nbsp; &nbsp; &nbsp; Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done&lt;0.0234 sec&gt;
FinalLightFace:&nbsp; &nbsp; &nbsp; 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names&nbsp; &nbsp; &nbsp; &nbsp;Objects/Maxobjs&nbsp; Memory / Maxmem&nbsp; Fullness
------------&nbsp; &nbsp; &nbsp; &nbsp;---------------&nbsp; ---------------&nbsp; --------
models&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 54/1024&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2592/49152&nbsp; &nbsp; ( 5.3%)
brushes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 861/8192&nbsp; &nbsp; &nbsp; &nbsp; 10332/98304&nbsp; &nbsp; (10.5%)
brushsides&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6012/65536&nbsp; &nbsp; &nbsp; &nbsp;48096/524288&nbsp; &nbsp;( 9.2%)
planes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5006/65536&nbsp; &nbsp; &nbsp; 100120/1310720&nbsp; ( 7.6%)
vertexes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4787/65536&nbsp; &nbsp; &nbsp; &nbsp;57444/786432&nbsp; &nbsp;( 7.3%)
nodes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1400/65536&nbsp; &nbsp; &nbsp; &nbsp;44800/2097152&nbsp; ( 2.1%)
texinfos&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;770/12288&nbsp; &nbsp; &nbsp; &nbsp;55440/884736&nbsp; &nbsp;( 6.3%)
texdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 113/2048&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3616/65536&nbsp; &nbsp; ( 5.5%)
dispinfos&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
disp_verts&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
disp_tris&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
disp_multiblend&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
disp_lmsamples&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
faces&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2464/65536&nbsp; &nbsp; &nbsp; 137984/3670016&nbsp; ( 3.8%)
hdr faces&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/65536&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/3670016&nbsp; ( 0.0%)
origfaces&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1595/65536&nbsp; &nbsp; &nbsp; &nbsp;89320/3670016&nbsp; ( 2.4%)
facebrushes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 461/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;922/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
facebrushlists&nbsp; &nbsp; &nbsp; &nbsp; 2464/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9856/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
leaves&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1455/65536&nbsp; &nbsp; &nbsp; &nbsp;46560/2097152&nbsp; ( 2.2%)
leaffaces&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3100/65536&nbsp; &nbsp; &nbsp; &nbsp; 6200/131072&nbsp; &nbsp;( 4.7%)
leafbrushes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1756/65536&nbsp; &nbsp; &nbsp; &nbsp; 3512/131072&nbsp; &nbsp;( 2.7%)
areas&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7/256&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 56/2048&nbsp; &nbsp; &nbsp;( 2.7%)
surfedges&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 18142/512000&nbsp; &nbsp; &nbsp; 72568/2048000&nbsp; ( 3.5%)
edges&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10843/256000&nbsp; &nbsp; &nbsp; 43372/1024000&nbsp; ( 4.2%)
LDR worldlights&nbsp; &nbsp; &nbsp; &nbsp; 241/8192&nbsp; &nbsp; &nbsp; &nbsp; 24100/819200&nbsp; &nbsp;( 2.9%)
HDR worldlights&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/8192&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/819200&nbsp; &nbsp;( 0.0%)
leafwaterdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/32768&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/393216&nbsp; &nbsp;( 0.0%)
waterstrips&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 238/32768&nbsp; &nbsp; &nbsp; &nbsp; 2380/327680&nbsp; &nbsp;( 0.7%)
waterverts&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/65536&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/786432&nbsp; &nbsp;( 0.0%)
waterindices&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3903/65536&nbsp; &nbsp; &nbsp; &nbsp; 7806/131072&nbsp; &nbsp;( 6.0%)
cubemapsamples&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 16/1024&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 256/16384&nbsp; &nbsp; ( 1.6%)
overlays&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13/512&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4576/180224&nbsp; &nbsp;( 2.5%)
LDR lightdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp;9109916/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
HDR lightdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
visdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp; &nbsp;40784/16777216 ( 0.2%)
entdata&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp; 180715/393216&nbsp; &nbsp;(46.0%)
LDR ambient table&nbsp; &nbsp; &nbsp;1455/65536&nbsp; &nbsp; &nbsp; &nbsp; 5820/262144&nbsp; &nbsp;( 2.2%)
HDR ambient table&nbsp; &nbsp; &nbsp;1455/65536&nbsp; &nbsp; &nbsp; &nbsp; 5820/262144&nbsp; &nbsp;( 2.2%)
LDR leaf ambient&nbsp; &nbsp; &nbsp; 5401/65536&nbsp; &nbsp; &nbsp; 151228/1835008&nbsp; ( 8.2%)
HDR leaf ambient&nbsp; &nbsp; &nbsp; 1455/65536&nbsp; &nbsp; &nbsp; &nbsp;40740/1835008&nbsp; ( 2.2%)
occluders&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
occluder polygons&nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
occluder vert ind&nbsp; &nbsp; &nbsp; &nbsp; 0/0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
detail props&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [variable]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1/12&nbsp; &nbsp; &nbsp; &nbsp;( 8.3%)
static props&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [variable]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1/12574&nbsp; &nbsp; ( 0.0%)
pakfile&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp;1282190/0&nbsp; &nbsp; &nbsp; &nbsp; ( 0.0%)
physics&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp; 320124/4194304&nbsp; ( 7.6%)
physics terrain&nbsp; &nbsp; &nbsp; &nbsp;[variable]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2/1048576&nbsp; ( 0.0%)

Level flags = 0

Total triangle count: 6842
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
36 seconds elapsed

-------------------------------------------------------------------------------
Running command: copy &quot;C:\Program Files (x86)\Steam\steamapps\common\portal 2\sd
k_content\maps\mindlock.bsp&quot; &quot;c:\program files (x86)\steam\steamapps\common\port
al 2\portal2\maps\mindlock.bsp&quot;
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: cd &quot;c:\program files (x86)\steam&quot;
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: c:\program files (x86)\steam\steam.exe -applaunch 620 -game &quot;c:
\program files (x86)\steam\steamapps\common\portal 2\portal2&quot; -window +map &quot;mind
lock&quot;
-------------------------------------------------------------------------------

Finished. Press a key to close.

The only Yellow Highlighted thing is "ConVarRef gpu_level doesn't point to an existing ConVar" which I read is a common thing that doesn't give problems.

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Avatar
baca25
342 Posts
Posted Jun 11, 2011
Replied 2 days later
still haven't figured it out..