Game Will Not Load
Posted Jun 08, 2011
I created a map named Mind Lock, and most people hated the looks because I didn't know any better. Now I have been trying to make my map look better, but I can not test my map. I changed the name away from the mp_coop so that it doesn't load as a co_op map, but whenever I press the Run Map button it loads into game and starts to load the map, but when the loading bar finishes the game closes. I have tried remaking my starting zone I don't know how many times, and I've even deleted it entirely and just put in a info_player_start entity, but the game still does not load. Does anyone know what might be the problem? I've been trying to figure this out for a week, but I'm stumped.
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Posted Jun 08, 2011
Replied
9 minutes
later
Post your compile log.
Posted Jun 08, 2011
Replied
10 minutes
later
[This is probably similar to your problem:
http://forums.thinking.withportals.com/mapping-help/map-closing-down-portal2-exe-t3262.html
Posted Jun 08, 2011
Replied
1 minutes
later
Kasc wrote:
Post your compile log.
Trying to figure out how to do that.
Edit
Figured it out. Since it won't let me most the file I guess I will copy and paste it. I am taking out a lot of the light bounce stuff to fit it.
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220801)
Build Patch/Sample Hash Table(s).....Done<0.0284 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250286, 220800)
Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 183955/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324840 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2693 texinfos to 766
Reduced 125 texdatas to 98 (4278 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
526 portalclusters
1524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94113
Average clusters visible: 178
Building PAS...
Average clusters audible: 293
visdatasize:49654 compressed from 75744
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2745 faces
816598 square feet [117590160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2745 patches before subdivision
62783 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10370346, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(330956, 250287, 220800)
Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 869/8192 10428/98304 (10.6%)
brushsides 6090/65536 48720/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1521/65536 48672/2097152 ( 2.3%)
texinfos 766/12288 55152/884736 ( 6.2%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2745/65536 153720/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1627/65536 91112/3670016 ( 2.5%)
facebrushes 464/0 928/0 ( 0.0%)
facebrushlists 2745/0 10980/0 ( 0.0%)
leaves 1579/65536 50528/2097152 ( 2.4%)
leaffaces 3461/65536 6922/131072 ( 5.3%)
leafbrushes 1914/65536 3828/131072 ( 2.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19592/512000 78368/2048000 ( 3.8%)
edges 11591/256000 46364/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4425/65536 8850/131072 ( 6.8%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11180856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49654/16777216 ( 0.3%)
entdata [variable] 184072/393216 (46.8%)
LDR ambient table 1579/65536 6316/262144 ( 2.4%)
HDR ambient table 1579/65536 6316/262144 ( 2.4%)
LDR leaf ambient 6089/65536 170492/1835008 ( 9.3%)
HDR leaf ambient 1579/65536 44212/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12832 ( 0.0%)
pakfile [variable] 606254/0 ( 0.0%)
physics [variable] 324840/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7602
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (334584 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2830 texinfos to 779
Reduced 125 texdatas to 98 (4256 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 740 visible clusters (0.00%)
Total clusters visible: 94849
Average clusters visible: 178
Building PAS...
Average clusters audible: 292
visdatasize:50511 compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2755 faces
819592 square feet [118021264.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2755 patches before subdivision
62621 patches after subdivision
244 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10364827, max 755
transfer lists: 79.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(335520, 255876, 226397)
Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 61/1024 2928/49152 ( 6.0%)
brushes 942/8192 11304/98304 (11.5%)
brushsides 6552/65536 52416/524288 (10.0%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 5052/65536 60624/786432 ( 7.7%)
nodes 1572/65536 50304/2097152 ( 2.4%)
texinfos 779/12288 56088/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2755/65536 154280/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1640/65536 91840/3670016 ( 2.5%)
facebrushes 460/0 920/0 ( 0.0%)
facebrushlists 2755/0 11020/0 ( 0.0%)
leaves 1634/65536 52288/2097152 ( 2.5%)
leaffaces 3479/65536 6958/131072 ( 5.3%)
leafbrushes 2022/65536 4044/131072 ( 3.1%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19678/512000 78712/2048000 ( 3.8%)
edges 11649/256000 46596/1024000 ( 4.6%)
LDR worldlights 244/8192 24400/819200 ( 3.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 269/32768 2690/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4389/65536 8778/131072 ( 6.7%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11181856/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50511/16777216 ( 0.3%)
entdata [variable] 193073/393216 (49.1%)
LDR ambient table 1634/65536 6536/262144 ( 2.5%)
HDR ambient table 1634/65536 6536/262144 ( 2.5%)
LDR leaf ambient 6165/65536 172620/1835008 ( 9.4%)
HDR leaf ambient 1634/65536 45752/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13214 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 334584/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7616
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)
Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181462/393216 (46.1%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
39 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327612, 245911, 216126)
Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181582/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
39 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324182 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2570 texinfos to 768
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2744 faces
816274 square feet [117543568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2744 patches before subdivision
62578 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10353890, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327576, 245864, 216086)
Build Patch/Sample Hash Table(s).....Done<0.0283 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 56/1024 2688/49152 ( 5.5%)
brushes 867/8192 10404/98304 (10.6%)
brushsides 6078/65536 48624/524288 ( 9.3%)
planes 5094/65536 101880/1310720 ( 7.8%)
vertexes 4982/65536 59784/786432 ( 7.6%)
nodes 1527/65536 48864/2097152 ( 2.3%)
texinfos 768/12288 55296/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2744/65536 153664/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1624/65536 90944/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2744/0 10976/0 ( 0.0%)
leaves 1584/65536 50688/2097152 ( 2.4%)
leaffaces 3477/65536 6954/131072 ( 5.3%)
leafbrushes 1937/65536 3874/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19576/512000 78304/2048000 ( 3.8%)
edges 11590/256000 46360/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 180311/393216 (45.9%)
LDR ambient table 1584/65536 6336/262144 ( 2.4%)
HDR ambient table 1584/65536 6336/262144 ( 2.4%)
LDR leaf ambient 6074/65536 170072/1835008 ( 9.3%)
HDR leaf ambient 1584/65536 44352/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324182/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7600
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
40 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (324737 bytes)
Error! To use model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/telescope_arm_128/telescope_arm_128.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/a4_destruction/beams_256_fx_a.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/a4_destruction/beams_256_fx_a.mdl"!
10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2576 texinfos to 771
Reduced 124 texdatas to 98 (4228 bytes to 3393)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.prt
530 portalclusters
1535 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 738 visible clusters (0.00%)
Total clusters visible: 94277
Average clusters visible: 177
Building PAS...
Average clusters audible: 292
visdatasize:50510 compressed from 76320
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
38 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
2750 faces
817101 square feet [117662608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2750 patches before subdivision
62584 patches after subdivision
241 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10355408, max 755
transfer lists: 79.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(327611, 245911, 216126)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 57/1024 2736/49152 ( 5.6%)
brushes 868/8192 10416/98304 (10.6%)
brushsides 6084/65536 48672/524288 ( 9.3%)
planes 5102/65536 102040/1310720 ( 7.8%)
vertexes 4990/65536 59880/786432 ( 7.6%)
nodes 1533/65536 49056/2097152 ( 2.3%)
texinfos 771/12288 55512/884736 ( 6.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2750/65536 154000/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
facebrushes 466/0 932/0 ( 0.0%)
facebrushlists 2750/0 11000/0 ( 0.0%)
leaves 1591/65536 50912/2097152 ( 2.4%)
leaffaces 3483/65536 6966/131072 ( 5.3%)
leafbrushes 1938/65536 3876/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 19624/512000 78496/2048000 ( 3.8%)
edges 11614/256000 46456/1024000 ( 4.5%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 270/32768 2700/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4407/65536 8814/131072 ( 6.7%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 11179476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 50510/16777216 ( 0.3%)
entdata [variable] 181479/393216 (46.2%)
LDR ambient table 1591/65536 6364/262144 ( 2.4%)
HDR ambient table 1591/65536 6364/262144 ( 2.4%)
LDR leaf ambient 6080/65536 170240/1835008 ( 9.3%)
HDR leaf ambient 1591/65536 44548/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12836 ( 0.0%)
pakfile [variable] 605921/0 ( 0.0%)
physics [variable] 324737/4194304 ( 7.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7612
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mindlock.bsp
1 minute, 12 seconds elapsed
Posted Jun 08, 2011
Replied
6 minutes
later
In the compile options menu, just check wait for keypress. When it's done compiling, leftclick, and copy it all. The paste it here in code tags.
Like this:
THIS IS COMPILE LOG.
Posted Jun 09, 2011
Replied
5 hours
later
I don't think I posted the right thing last time so here is what it says now. I have been deleting random things to try and find what is wrong, but I can't seem to figure it out.
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam\steamapps\common\portal 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:\program files (x86)\steam\steamapps\common\portal 2\bin\vbs
p.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" "C
:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock.
vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (May 3 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\mat
erials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 368 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (320124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2574 texinfos to 770
Reduced 139 texdatas to 113 (5125 bytes to 4295)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
2 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam\steamapps\common\portal 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:\program files (x86)\steam\steamapps\common\portal 2\bin\vvi
s.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" "C
:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (May 3 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.prt
477 portalclusters
1395 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 379 visible clusters (0.00%)
Total clusters visible: 78594
Average clusters visible: 164
Building PAS...
Average clusters audible: 268
visdatasize:40784 compressed from 61056
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
16 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam\steamapps\common\portal 2\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:\program files (x86)\steam\steamapps\common\portal 2\bin\vra
d.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" "
C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mindlock
"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (May 3 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
Setting up ray-trace acceleration structure... Done (1.05 seconds)
2464 faces
561568 square feet [80865888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2464 patches before subdivision
53556 patches after subdivision
241 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 7512171, max 593
transfer lists: 57.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(298201, 234842, 205884)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(122915, 86966, 78731)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(57142, 36498, 33817)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(28381, 16569, 15521)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(14732, 8022, 7564)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(7869, 4067, 3829)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4287, 2134, 2003)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2364, 1146, 1068)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1316, 626, 580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(737, 345, 317)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(414, 192, 176)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(234, 108, 97)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(132, 61, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(75, 34, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(42, 19, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(24, 11, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(14, 6, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(8, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
8 of 8 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 861/8192 10332/98304 (10.5%)
brushsides 6012/65536 48096/524288 ( 9.2%)
planes 5006/65536 100120/1310720 ( 7.6%)
vertexes 4787/65536 57444/786432 ( 7.3%)
nodes 1400/65536 44800/2097152 ( 2.1%)
texinfos 770/12288 55440/884736 ( 6.3%)
texdata 113/2048 3616/65536 ( 5.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2464/65536 137984/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1595/65536 89320/3670016 ( 2.4%)
facebrushes 461/0 922/0 ( 0.0%)
facebrushlists 2464/0 9856/0 ( 0.0%)
leaves 1455/65536 46560/2097152 ( 2.2%)
leaffaces 3100/65536 6200/131072 ( 4.7%)
leafbrushes 1756/65536 3512/131072 ( 2.7%)
areas 7/256 56/2048 ( 2.7%)
surfedges 18142/512000 72568/2048000 ( 3.5%)
edges 10843/256000 43372/1024000 ( 4.2%)
LDR worldlights 241/8192 24100/819200 ( 2.9%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 238/32768 2380/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3903/65536 7806/131072 ( 6.0%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 9109916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40784/16777216 ( 0.2%)
entdata [variable] 180715/393216 (46.0%)
LDR ambient table 1455/65536 5820/262144 ( 2.2%)
HDR ambient table 1455/65536 5820/262144 ( 2.2%)
LDR leaf ambient 5401/65536 151228/1835008 ( 8.2%)
HDR leaf ambient 1455/65536 40740/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12574 ( 0.0%)
pakfile [variable] 1282190/0 ( 0.0%)
physics [variable] 320124/4194304 ( 7.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6842
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\
mindlock.bsp
36 seconds elapsed
-------------------------------------------------------------------------------
Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\portal 2\sd
k_content\maps\mindlock.bsp" "c:\program files (x86)\steam\steamapps\common\port
al 2\portal2\maps\mindlock.bsp"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: c:\program files (x86)\steam\steam.exe -applaunch 620 -game "c:
\program files (x86)\steam\steamapps\common\portal 2\portal2" -window +map "mind
lock"
-------------------------------------------------------------------------------
Finished. Press a key to close.
The only Yellow Highlighted thing is "ConVarRef gpu_level doesn't point to an existing ConVar" which I read is a common thing that doesn't give problems.
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Posted Jun 11, 2011
Replied
2 days
later
still haven't figured it out..