Making a Press Button Both Activate AND Deactivate Something
prop_button:
OnPress->mylogicbranch->ToggleTest
logic_branch:
OnTrue->mytractorbeam->SetLinearForce(250)
OnFalse->mytractorbeam->SetLinearForce(0)
Omnicoder wrote:
OnTrue->mytractorbeam->SetLinearForce(250)
OnFalse->mytractorbeam->SetLinearForce(0)
I prefer enable / disable 
DaMaGepy wrote:
Omnicoder wrote:OnTrue->mytractorbeam->SetLinearForce(250)
OnFalse->mytractorbeam->SetLinearForce(0)I prefer enable / disable
I actually did modify Omnicoder's suggestion a little bit and used the enable/disable rather than set linear force. Thanks for the help!
BOB74j wrote:
I'm trying to make it so that a press button (not one of the floor buttons that you place a cube on) will activate an excursion funnel/tractor beam on the first time it's pressed, and that same press button will deactivate the funnel on the next press, and the next press after that will reactivate it, and you get the point. So how do I make the button's outputs switch off like that even if whoever plays the map presses the button millions of times?
I made an advanced version of it, take a look if you're interested topic3558.html