problems with PakRat
Quote:
Use the .VPK packaging method for Portal 2 maps - it's Valve-made, and unlike Pakrat, is designed for Portal 2.
Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.
lanz wrote:
thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?
http://developer.valvesoftware.com/wiki/BSPZIP gives command line usage.
lanz wrote:
thanks! Hey omnicoder, can you point me in a good direction on using bspzip on windows that's easy?
I made a topic about how I do this.
I just make a txt file and list the files there, and hamer automatically includes them to the bsp:
mapping-help/include-pack-things-into-a-bsp-my-way-t2761.html
Omnicoder wrote:
Can't package custom sounds in VPKs or replace default files; things of those natures must be embedded in the bsp.
Could you add a bit more detail about this? By "custom sounds" do you mean replacements for preexisting sounds, or is it something else?
terr
it's making your own sounds, OR altering the preexisting sounds, and including them on your map.
I actually made a tutorial about it based off DaMaGeppi's method, here...
Does L4D2 or Alien Swarm do that as well, or is it some Valve-bug within the Portal 2 authoring tools?
Edit: To answer this for anyone coming across this thread by searching, see the topic: "Custom Sounds and Scenes".