Chairs?

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Marise
249 Posts
Posted Jun 11, 2011
I know that chairs are supposed to be prop_physics. Is that true for all chair models? Because I am having trouble getting them to appear in my map when I run it. I managed to get a lab chair to show up, but nothing else I've tried has worked.
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PrejudicedNanobot
39 Posts
Posted Jun 11, 2011
Replied 52 minutes later
I believe only the orange and white chairs (the ones that also appeared in Portal 1) are physics props. However, you can force the other chair models to act as physics props if you use prop_physics_override entities when placing them in a map.

In order to enable prop_physics_override chairs to be picked up, you'll have to adjust their mass using the Mass Scale field, as they're all too heavy to be lifted by default (a model's associated mass is listed in the info tab when selecting an entity's world model). An object has to weigh 85 kg or less if you want the player to be able to pick it up.

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Vordwann
767 Posts
Posted Jun 11, 2011
Replied 34 minutes later
GLaDOS: "Chairs?"

Wheatley: "I'm gonna go with... true... to that one..."

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Marise
249 Posts
Posted Jun 12, 2011
Replied 10 hours later
I don't actually want the player to pick them up. I just want them to appear in game.

I did find one that shows up if I use it as a static model. chair_padded_office_1980. This will do for my current purpose, but I am curious why some don't seem to show up either as static or physics. In particular I was trying to use: props_motel/armchair.

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Vordwann
767 Posts
Posted Jun 12, 2011
Replied 24 minutes later
Have you tried making it dynamic just to see if it gets drawn like that?
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PrejudicedNanobot
39 Posts
Posted Jun 12, 2011
Replied 1 hour later
I believe most of the Portal 2 chairs are meant to be used as prop_dynamic entities, so try Vordwann's suggestion of making them dynamic.

I agree that it's a bit strange that some of the chair models are static while others are dynamic and only one (as far as I know) is a physics prop. I found it rather disconcerting while playing the game.

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taboo54
34 Posts
Posted Jun 12, 2011
Replied 45 minutes later
For future reference, you can always check the Info tab in the Model Browser to see what kind of prop the specific model can be

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Marise
249 Posts
Posted Jun 12, 2011
Replied 6 hours later
Thanks, everyone.