[SP] Gravity
Playtesters' feedback:
"I just finished it, without cheating, and I must say I'm super impressed with the puzzle itself."
"What I like about the puzzle is that it doesn't just blindly copy Portal 2 problems, but instead uses familiar concepts - the Light path, slanted white walls (seriously, when I see a slanted white wall I know it's serious business), propelling yourself with a catapult, timed buttons - to come up with a really innovative puzzle. You had to actually think about new ways to use the existing tools, and as such I think it was hugely successful. You really felt that familiar "Got it!" feeling once you figured it out, the feeling we all know and love from Portal 1 and 2 themselves."
"Puzzle mapping, as I see it, is a very hard to maintain balance between what's obvious and too hard. Make it too hard, players will give up or become frustrated, make it too easy and it's not a puzzle, just a going-through-the-motions exercise. I feel this map struck a great balance between those extremes."
"But the last part with the moving platform was really nice, that was my favourite part"
External: http://youngmd.livejournal.com/284817.html:** 0 B
You can either jump onto the light bridge or you can walk along the very narrow ledge along the glass-off room, which is suppose to increase the tension of the gameplay.
Removing the cube using the light bridge is my most original idea. It's not intuitive because this type of strategy does not appear in any of the official (either single-player or coop) Portal 2 levels.
At least now I know it's humanly possible for another player beside the mapper himself to solve the puzzle. One of my friends was able to solve it today.
But the last part with the moving platform was really nice, that was my favourite part