Neurotoxin
Posted Jun 11, 2011
Hi guys, just a quick question. How do I make neurotoxin with the clock thing and the green neurotoxin effect?
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Posted Jun 11, 2011
Replied
41 minutes
later
I think you mean DEADLY neurotoxin.
And I have no idea personally, decompile the Valve maps and take a look.
Posted Jun 11, 2011
Replied
3 hours
later
Did you try looking at the Valve Developer Community? Sometimes that site has some good information.
Posted Jun 11, 2011
Replied
8 hours
later
"When I said deadly neurotoxin, the 'deadly' was in massive sarcasm quotes. I could take a bath in the stuff, put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all. To me. You, on the other hand, are going to find its deadliness a lot less funny."
Posted Jun 12, 2011
Replied
12 hours
later
Sorry, the site I mentioned doesn't have anything on neurotoxin, my bad!
Posted Jun 12, 2011
Replied
1 minutes
later
Yeah I was looking for that too.
Posted Jun 12, 2011
Replied
30 minutes
later
For the screen, it's just a vgui_neurotoxin_countdown which is triggered to 'enable'
http://developer.valvesoftware.com/wiki ... _countdown
And the neurotoxin is just an info_particle_system
Heres how it's set up in the final level

Posted Jun 12, 2011
Replied
54 minutes
later
Okay, so how would you apply the green tint to the players view?
Posted Jun 12, 2011
Replied
7 minutes
later
Color correction, probably.
Posted Jun 12, 2011
Replied
17 minutes
later
Or env_fade.
Posted Jun 12, 2011
Replied
5 hours
later
I think using a fade would look a lot worse than color correction, but yeah I guess you could use it.
Posted Jun 13, 2011
Replied
16 hours
later
Hey I tried this out on a scrap map I was working on, I got the Countdown and Neurotoxin Emitters working but my character won't die at the end of the countdown. Do I need a trigger or special Output to kill the player?
Posted Jun 13, 2011
Replied
7 minutes
later
MasterLagger wrote:
Hey I tried this out on a scrap map I was working on, I got the Countdown and Neurotoxin Emitters working but my character won't die at the end of the countdown. Do I need a trigger or special Output to kill the player?
yes use a logic_relay or a Logic_timer to kill the user when the countdown reaches 0
Posted Jun 13, 2011
Replied
10 minutes
later
Ok, I don't normally have trouble with outputs, but this is kind of confusing. Could you post a picture of what the output should be?
Posted Jun 13, 2011
Replied
4 hours
later
enable trigger_hurt onTimerLow? I beleive it tiggers once it reaches the minimum value.
Posted Jun 13, 2011
Replied
57 minutes
later
I got it to work, a room sized "trigger_hurt" with an input from the "logic_timer" to trigger it. Use RefireTime to set the seconds and use another trigger to activate it. Give "logic_timer" an output like: "OnTimer | trigger_hurt name | Enable"
Ha! No way to escape now! Unless you press the secret button. 
Posted Jun 13, 2011
Replied
58 minutes
later
read here: Portal2 Neurotoxin map-example renaFUSED
Posted Jun 14, 2011
Replied
23 hours
later
but what is the vent on the final level? I mean the one that sprays the neurotoxin. The circular thing.
Posted Jun 14, 2011
Replied
10 minutes
later
The vent doesn't spray neurotoxin, "info_particle_system" sprays it. The vent is a prop or a texture tile with the "info_particle_system" in front of it to make it look like it is coming out of the vent.
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Posted Jun 14, 2011
Replied
19 minutes
later
ok, thanks. Also what prop is the countdown in the final level? There is a difference between the portal 1 and 2 timers.