Help with cube spawner and button activation

Avatar
lotsafish
17 Posts
Posted Jun 13, 2011
Hi All,

I am trying to have a cube spawn above an ariel faith plate that you must retrieve and put on a button. The cube would need to respawn on hitting the water. I wanted to do it without a cube dropper because it would be out of place...

It all worked fine, it spawns and on hitting the water it respawns - however when I place it on the button it does not press down - the button should activate a moving platform. Below is the setup I have to make the cube:

prop_physics with a weighted cube world model
point_template referencing the prop_physics
env_entity_maker to spawn the template
logic_relay to force the spawn
filter_activator_name to filter the template
trigger_multiple to kill the cube and respawn
logic_auto to start everything on map start

I have tried just adding a trigger field above the button with a filter for the cube that activates my platform instead of the button but that doesnt work either, it seems like the template doesnt want to act like a physical object...

Does anyone have any ideas?

Thanks Very Much.

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Avatar
msleeper
4,136 Posts
Admin
Posted Jun 13, 2011
Replied 1 hour later
Use a prop_weighted_cube, not a prop_physics.
Avatar
lotsafish
17 Posts
Posted Jun 13, 2011
Replied 4 minutes later
Yes that occured to me a while after posting, I guess I was too close to it :razz: I was fiddling for hours tryingto get it to work that my brain melted. I'll test it out after work today - cheers