sp_lightboard_icons.txt.

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Reload
22 Posts
Posted Jun 13, 2011
sp_lightboard_icons.txt. Yeah I broke mine and forgot to save a backup so can someone give a non broken one just upload yours to megaupload or something please :smile: :gtfo: :gtfo2:
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Will T.
163 Posts
Posted Jun 13, 2011
Replied 34 minutes later
Delete the bad one (or just move it to a different location outside of the Portal 2 files), then go into your Steam library, right-click on Portal 2, go to Properties -> Local Files -> Verify integrity of game cache.

It should realize it's missing and re-download a fresh one for you, I believe.

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Reload
22 Posts
Posted Jun 13, 2011
Replied 1 hour later

that worked but i got something eles now what did I do wrong here

      "sp_a4_finale2"
      {
         //Map data
         "level_number" "75"
         "total_levels" "19"
         "startup" "normal_flicker"

         "icons"
         {
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
            "turret" "1"
         }
      }
                         "Test"
      {
         //Map data
         "level_number" "1"
         "total_levels" "19"
         "startup" "normal_flicker"
         "dirt" "0"

         "icons"
         {
            "cube_drop" "0"
            "cube_button" "1"
            "cube_bonk" "0"
            "button_stand" "0"
            "goop" "0"
            "portal_fling" "0"
            "portal_fling_2" "0"
            "turret" "0"
            "drink_water" "0"
            "grinders" "0"
         }
      }


      //"sp_a4_finale3"
      //"sp_a4_finale4"
   }
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ChickenMobile
2,460 Posts
Posted Jun 13, 2011
Replied 5 hours later
I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign
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Omnicoder
299 Posts
Posted Jun 14, 2011
Replied 15 hours later

chickenmobile wrote:
I would suggest you follow the advice from the valve wiki and not ovveride the default lightboards script but use VPK's. http://developer.valvesoftware.com/wiki/Test_Sign

Actually, I would suggest you completely ignore the file altogether. Only one copy of the file can be loaded at a time and they load at game start. If you have two vpks that include one only one will work.

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Vordwann
767 Posts
Posted Jun 14, 2011
Replied 2 hours later
SolarChronus had an excellent tutorial on packaging up maps including those scripts. He only includes the stuff that applies to his map. Here it is. http://www.youtube.com/watch?v=AMamZwS8 ... ideo_title