[map request] co-op map with nice teamwork needed

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PortalCombat
306 Posts
Posted May 10, 2011
Hey there.

I really enjoy co-op maps, where both player have to work as a team
with very good timing and a good logic to solve the puzzles.

I hope someone with good mapping skillz can create a map with:
- multiflinging (4 portals)
- jumping from faith plate to faith plate and placing portals in short time
- catching cubes while jumping / flinging
- combinations of faith plates and jumping-gel + portals
- buttons, that have to be used while falling down a wall
(player jumps against a wall, starts falling and needs to hit a button)
- hard-light bridges to redirect the player while in air

special things: (as long as they are possible)
- catching a cube and throwing it into a hole to enable/press a button
(flinging, and throwing while still in air)
- a big map with many faith plates where players have to place the portals for eachother

scripting / music / atmosphere / voice commentary
- a good mapping is not all
- I already saw some maps with good backgroundmusic
- and ofcourse also nice scripting
(GLaDOS commentary to waving, if players die, etc.)
- players need to be forced to act as a team
(maybe let them know it with voice commentary, too)
- special effects like moving walls / lights on/off / earthquakes

in short:
- good timing
- teamwork
- jumps / action
- good enviroment (music, scripting, mapping, etc.)


Thanks in advance. Hope to see great maps!

Regards
PortalCombat

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msleeper
4,136 Posts
Admin
Posted May 10, 2011
Replied 19 minutes later
Learn Hammer and make it yourself.
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PortalCombat
306 Posts
Posted May 10, 2011
Replied 4 minutes later

msleeper wrote:
Learn Hammer and make it yourself.

yeah, really bad idea. Think about it twice, please.

When I create my own map, I would already know how to solve it.
The best part on each map is to find out the solving.

Iam a person, which wants to play maps and figure out how to solve them.
Iam not the kind of person that create maps and then play it just for testing issues.

Regards
PortalCombat

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msleeper
4,136 Posts
Admin
Posted May 10, 2011
Replied 5 minutes later
Nobody is going to make a map because you demand it tbh.
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Sidneys1
89 Posts
Posted May 10, 2011
Replied 29 minutes later
Your best bet is to keep an eye out for people who want map beta testers.

Have a nice day,
~Sidneys1

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PortalCombat
306 Posts
Posted May 10, 2011
Replied 42 minutes later
You guys dont get the point about this thread, right? -.-'

I dont want to play the beta tester for anyone to find out their bugs.
Map creators should check their maps for bugs, and can ask ppl to test the map.
After that, they can release their maps, with hopefully no bugs left.

The point about this thread is to give map creators some ideas for their
next maps and hopefully someone can create the map, just as I suggest it.

I know I wont get a map just for me and my friends, just because I opened
that thread, but I opened it to show my suggestions.


Please, stop talking off topic in this thread and let me post my suggestions.

Regards
PortalCombat

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VitaminZed
28 Posts
Posted May 11, 2011
Replied 21 hours later
I think you're a little out of your element here.

95% of the suggestions you've made can be found in the official Valve Co-Op maps, which are going to be the gold standard community maps are measured against. You've essentially stated that you'd like to request a map that is 'Good'.

If anyone is building a co-op map that doesn't require 'teamwork', they should probably be shot in the head.

If you'd like to see your specific puzzle ideas implemented, you should either learn to map yourself or put them on a shelf. I don't think anyone who is here to actually map has any shortage of puzzle ideas. That's kind of the reward from learning how to map, you get to see your own ideas implemented.

The purpose of this forum is to discuss specific mapping techniques or problems. If you'd like to discuss puzzle elements in general or ideas for new ways they could interact, the Portal 2 Single Player / Coop forum is probably better suited for that and the What are your favorite puzzle elements while playing? thread in particular would be a good fit.

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DaMaGepy
361 Posts
Posted May 11, 2011
Replied 1 hour later
well im a bit short on ideas :smile:
I need to work for 2 week but after that wil return and start to making coop maps... or.. well, I have no idea, onl max 3-4...
so.. lots flinging, lots faith plate, where u must place portal for your coop (who also flies) and maybe he lands on 2 vertical gel wall where the last bounce also sends him flying by a plate and the total room is just a flying bounce portalflingweeee puzzle?or maybe a moving panel with a faith plate changing angle too? :smile:
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PortalCombat
306 Posts
Posted May 11, 2011
Replied 1 hour later

damagepyportal wrote:
well im a bit short on ideas :smile:
I need to work for 2 week but after that wil return and start to making coop maps... or.. well, I have no idea, onl max 3-4...
so.. lots flinging, lots faith plate, where u must place portal for your coop (who also flies) and maybe he lands on 2 vertical gel wall where the last bounce also sends him flying by a plate and the total room is just a flying bounce portalflingweeee puzzle?or maybe a moving panel with a faith plate changing angle too? :smile:

oh that sounds good... :thumbup:
I think you understand what kind of map Iam looking for.
Would be nice to see these ideas in 1 map with several rooms. :wink:

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IanB
36 Posts
Posted May 12, 2011
Replied 10 hours later
Personally I find these ideas tiring. Sure my co ours co-op pack will have some of these elements but it takes place on the moon, uses low gravity in some puzzles, brings back the combine ball launcher, has a non linear path so players will want to do several playntgroughs to see everything, feature sparse narration with a new ai overseer and feature at least ten new never before seen puzzle mechanics like prism cubes and chain cubes.

Did I mention it's on the moon?

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ChickenMobile
2,460 Posts
Posted May 12, 2011
Replied 1 hour later
I don't have any shortage of ideas, just good ideas. As soon as I think up something cool I immediately jot it down though. So already I got around 6 A4 pages of ideas ^.^, most of them stupid lol.

But PortalCombat, no-one is going to make a map just because you want it to have those things in it. I say you could learn hammer (like previous people have said) and map out your idea for other people to enjoy it. Maybe even attempt to make a map and ask (pay :biggrin:) a mapper to finish it.

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RageCompeX
65 Posts
Posted Jun 14, 2011
Replied 1 month later
my maps are mostly about, do not die! crushers,turrets, I try to get some ideas that have some more thinking instead of timing.. already done 2 maps, for some reason I want those lightboards working before I release them...thats why my second map is already done..gonna start my 3rd one now..but thx for the suggestions, I will try and see what I can do
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NunamedDragon
39 Posts
Posted Jun 14, 2011
Replied 2 hours later

msleeper wrote:
Nobody is going to make a map because you demand it tbh.

So true...

Here's a stupid idea, lets make a community map pack where everyone make one test chamber, all with it's own personalization from each person... ### Remember it's a stupid idea

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Vordwann
767 Posts
Posted Jun 14, 2011
Replied 34 minutes later
Honestly, I think it's fun to make a map for yourself. Good development skills.
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RageCompeX
65 Posts
Posted Jun 14, 2011
Replied 2 hours later

NunamedDragon wrote:
msleeper wrote:

Nobody is going to make a map because you demand it tbh.

So true...

Here's a stupid idea, lets make a community map pack where everyone make one test chamber, all with it's own personalization from each person... ### Remember it's a stupid idea

lol tbh not that stupid...everyone adds something to the map, and doesn't finish the idea or where it needs to be for, and the next one can go futher on that or makes something for himself, haha exely a great idea lol

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Hober
1,180 Posts
Posted Jun 14, 2011
Replied 4 minutes later
No. No, it really isn't.
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NunamedDragon
39 Posts
Posted Jun 15, 2011
Replied 18 hours later
So this was not a bad idea... Well ok
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Kiriashi
13 Posts
Posted Jun 15, 2011
Replied 9 hours later

msleeper wrote:
Nobody is going to make a map because you demand it tbh.

Hmm.. Not true. I'm actually looking for someone to come up with level designs for me to practice mapping. As long as there is an understandable diagram with a key, I'm up for it.

But I can't do CO-OP levels as I have no idea how they work. : /

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PortalCombat
306 Posts
Posted Jun 17, 2011
Replied 1 day later

msleeper wrote:
Learn Hammer and make it yourself.

ok, done: [coop] Portal Combat 01 - catapults

Now thats the kind of coop-teamwork I would enjoy on each map.
It took me 2 weeks to create that map... its not that simple to prevent shortcuts, but I finnaly got it.

Regards
PortalCombat

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msleeper
4,136 Posts
Admin
Posted Jun 17, 2011
Replied 13 minutes later
Fucking :potd: somebody actually followed through with that.

See? Hammer isn't so difficult.