Bethesda level designer makes portal map

Avatar
Wroth
135 Posts
Posted Nov 06, 2007

http://bethblog.com/?p=336

This is no doubt in the wrong thread. It probably deserves to be moved to the Community Releases thread.

Advertisement
Registered users don't see ads! Register now!
Avatar
Fusi0n
108 Posts
Posted Nov 06, 2007
Replied 3 hours later
This isn't supposed to be in the Community Release thread because our community didn't "make" the map.
Avatar
Wroth
135 Posts
Posted Nov 06, 2007
Replied 1 hour later
Fair enough, so you're saying it's already in its rightful place?
Avatar
Shmitz
167 Posts
Posted Nov 06, 2007
Replied 47 minutes later
The map's already in the download database. It's the one with the spinny room.
Avatar
msleeper
4,095 Posts
Member
Posted Nov 06, 2007
Replied 1 hour later
Yeah the guy has uploaded it here, but hasn't made any posts. Someone post at that blog with a link here telling him to say hey!
Avatar
theprogram00
51 Posts
Posted Nov 06, 2007
Replied 1 hour later
An absolutely amazing level! Perfect difficulty, perfect length, and lots of skills involved.

Genious idea of the room

Avatar
Wroth
135 Posts
Posted Nov 06, 2007
Replied 1 hour later
I'd only just realised that I've played ren_test1 before knowing it was made by this bethesda guy. After playing the second one, I'd have to say I'm very impressed by both, although both have at least one bug that I've found.

In ren_test1, the map begins to runs very slowly when reloading a save.

In ren_test2, the orb sometimes goes through walls, even when the room isn't moving.

Avatar
Shmitz
167 Posts
Posted Nov 06, 2007
Replied 16 minutes later
ren_test2 also uses a concrete floor texture as a no-portal surface, which is a huge black mark on any map for me.
Avatar
taco
504 Posts
Posted Nov 06, 2007
Replied 6 minutes later

Shmitz wrote:
ren_test2 also uses a concrete floor texture as a no-portal surface, which is a huge black mark on any map for me.

I couldn't agree more.

Advertisement
Registered users don't see ads! Register now!
Avatar
Crooked Paul
226 Posts
Posted Nov 06, 2007
Replied 1 hour later
I agree that the use of traditionally portalable textures as nonportalable is annoying. However, I think Ren Strike made a design decision to do that because he needed a texture that could serve as both floor and ceiling without looking wonky.

I really like this map. It definitely takes its cue from Portal single-player, but adds some great new mechanics.