This is no doubt in the wrong thread. It probably deserves to be moved to the Community Releases thread.
Bethesda level designer makes portal map
Posted Nov 06, 2007
Registered users don't see ads! Register now!
Posted Nov 06, 2007
Replied
3 hours
later
This isn't supposed to be in the Community Release thread because our community didn't "make" the map.
Posted Nov 06, 2007
Replied
1 hour
later
Fair enough, so you're saying it's already in its rightful place?
Posted Nov 06, 2007
Replied
47 minutes
later
The map's already in the download database. It's the one with the spinny room.
Posted Nov 06, 2007
Replied
1 hour
later
Yeah the guy has uploaded it here, but hasn't made any posts. Someone post at that blog with a link here telling him to say hey!
Posted Nov 06, 2007
Replied
1 hour
later
An absolutely amazing level! Perfect difficulty, perfect length, and lots of skills involved.
Genious idea of the room 
Posted Nov 06, 2007
Replied
1 hour
later
I'd only just realised that I've played ren_test1 before knowing it was made by this bethesda guy. After playing the second one, I'd have to say I'm very impressed by both, although both have at least one bug that I've found.
In ren_test1, the map begins to runs very slowly when reloading a save.
In ren_test2, the orb sometimes goes through walls, even when the room isn't moving.
Posted Nov 06, 2007
Replied
16 minutes
later
ren_test2 also uses a concrete floor texture as a no-portal surface, which is a huge black mark on any map for me.
Posted Nov 06, 2007
Replied
6 minutes
later
Shmitz wrote:
ren_test2 also uses a concrete floor texture as a no-portal surface, which is a huge black mark on any map for me.
I couldn't agree more.
Registered users don't see ads! Register now!
Posted Nov 06, 2007
Replied
1 hour
later
I agree that the use of traditionally portalable textures as nonportalable is annoying. However, I think Ren Strike made a design decision to do that because he needed a texture that could serve as both floor and ceiling without looking wonky.
I really like this map. It definitely takes its cue from Portal single-player, but adds some great new mechanics.