[SOLVED] Check name
Posted Jun 15, 2011
Hello! I have a question:
Can a trigger to check the name of the object, and only if it meets specified, perform the action?
Case study:
I have a companion cube named "cube01" and trigger_once named "trigger_named_checker" Need that in the interaction only with cube01 trigger_named_checker was played with a specific sound.
Is it possible to realize?
Can a trigger to check the name of the object, and only if it meets specified, perform the action?
Case study:
I have a companion cube named "cube01" and trigger_once named "trigger_named_checker" Need that in the interaction only with cube01 trigger_named_checker was played with a specific sound.
Is it possible to realize?
Registered users don’t see ads!
Register now!
Posted Jun 15, 2011
Replied
6 minutes
later
I think filters are what you want.
Posted Jun 15, 2011
Replied
7 minutes
later
Filters?
Posted Jun 15, 2011
Replied
6 minutes
later
http://developer.valvesoftware.com/wiki ... vator_name
on the trigger there should be a place to specify a filter, and you just have to use the name of the filter_activator_name
Posted Jun 15, 2011
Replied
4 minutes
later
Thanks!
Question off topic: why we do not have topic on the forum for simple questions from a novices? Why clutter up a forum superfluous topics, where you can create one for all?
Or a theme there and I just do not know?
Question off topic: why we do not have topic on the forum for simple questions from a novices? Why clutter up a forum superfluous topics, where you can create one for all?
Or a theme there and I just do not know?
Posted Jun 15, 2011
Replied
14 minutes
later
Because most simple questions don't deserve making a forum thread. Reading the VDC or googling for the answer should find the answer.
Registered users don’t see ads!
Register now!
Posted Jun 16, 2011
Replied
13 hours
later