Paint not working on panel surfaces

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moikiz
13 Posts
Posted May 16, 2011
Hi, I'm relatively new to all this mapping stuff and I just started learning hammer about 3days ago.
It's very fun so far and I've managed to pretty much get along with everything fine up until now.

Basically I have a problem where when the repulsion gel is sprayed onto a panel it will work perfectly fine but as soon as it plays it's animation and goes into it's next default state the gel will then no longer work.
Here's a video of this: http://www.youtube.com/watch?v=mVFfk7PL7lg

The panels that I am using are a modified version of the 4x instance panels in which are bundled with the SDK if that helps. I say modified in the sense that I basically just changed the animations round to one I wanted.

Anyone else encountered this problem ?
and is there a way to fix this so that the gel will work when the panels are both active and idle ?

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HarryColquhoun
12 Posts
Posted May 16, 2011
Replied 8 minutes later
Go to Map Properties and check "Paint on Map"

EDIT: Re-read the post, and, I think the problem is the Animation change. I Don't think there's a way to animate with paint on it.

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Brits
39 Posts
Posted May 16, 2011
Replied 51 minutes later

HarryColquhoun wrote:
Go to Map Properties and check "Paint on Map"

EDIT: Re-read the post, and, I think the problem is the Animation change. I Don't think there's a way to animate with paint on it.

I have animated panels with conversion gel on them. The gel works fine in both idle position.

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moikiz
13 Posts
Posted May 16, 2011
Replied 28 minutes later
Ok, I just remade all the panels and rather than doing it the valve way I followed a tutorial on the internet where you use the hold animation thing. Anyway the gel then worked when the panels where in both of their idle positions which is really weird.
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Marise
249 Posts
Posted Jun 15, 2011
Replied 30 days later

moikiz wrote:
Ok, I just remade all the panels and rather than doing it the valve way I followed a tutorial on the internet where you use the hold animation thing. Anyway the gel then worked when the panels where in both of their idle positions which is really weird.

Could you please tell me what tutorial you are referring to? I am having the same problem as you had.

Also, maybe someone can help me with a related problem. I attached a func_brush with invisible texture to my panel, and it works just fine. But if I change the texture of the func_brush, when the panel animates it leaves the texture behind. I don't think the func_brush itself got left behind, as I was still able to walk on the panel.

I can't get gel to stick to the invisible func_brush, but it sticks to other textures. So I need to figure out how to get it to stick, or figure out how to make the texture move with the panel. Anybody have an answer?

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Pete
52 Posts
Posted Jun 16, 2011
Replied 9 hours later
Panels have collisions of their own so you would still be able to walk on them even if the brush got left behind. You are doing the whole SetParentAttachmentMaintainOffset thing, right?
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Marise
249 Posts
Posted Jun 16, 2011
Replied 5 hours later
Yes, I did SetParentAttachmentMaintainOffset with the attachment point as panel_attach. The func_brush has the panel as its parent. I followed a Youtube tutorial.

Do panels have their own collision if they are set as NotSolid?

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Pete
52 Posts
Posted Jun 16, 2011
Replied 3 hours later
Some panel models use a different attachment point name such as panel_top, but if you followed a tutorial thats probably not the case... I got nothing, sorry.
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Marise
249 Posts
Posted Jun 16, 2011
Replied 1 hour later
I don't think I used the exact panel model from the tutorial, so the attachment point is probably the problem. Thanks.
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.RK
13 Posts
Posted Jun 18, 2011
Replied 1 day later
I have actually been experiencing a similar problem in one of my maps. What I have going is a panel that, when covered with conversion gel, is supposed to allow portals. But it doesnt. Now here is the funny thing about it, it can work with an animation, but if the panel is facing toward the ceiling or toward the floor when it is holding it's animation, it does not work. I have only gotten it to work one time, and not even close since then. Not even setting an idle animation at the end of the sequence fixes this problem.

I have a panel elsewhere that goes from being a floor to being a diagonal and it works every single time. In fact the brush was working so well I tried to replace it with the one that I had on the first panel. My results did not change.

EDIT: While I have since realized I can't do this anyways because it creates a hole in my solution, it would still be nice to know what the problem is. :smile:

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Marise
249 Posts
Posted Jun 18, 2011
Replied 6 hours later
I fixed my attaching issue by using panel_top as the attachment point. Thanks, Pete.

I also got speed gel to stick to my panels, stay stuck after animation, and continue to work. I did this by making the brush a solid surface texture and making it one unit thicker than the panel. Maybe this will work for other people, too.