lever switch(need help)
how do i make them?
edit: use door_rotating and the circuit breaker box
the prop_door wont rotete the way i want it to rotate...
Idolon wrote:
I think he's talking about the circuit breaker kind
yes! i didnt remember what i was called.
yes i need a circuit breaker trigger for my singleplayer map,but i dont know how to make them
Additional effects used are env_spark, and a couple of env_sprites (red and green) to show the status of the switch.
i have tried func_door_rotating
prop_door_rotating
func_rotating_button
but nothing rotates the way i want it to rotate....
i really hate to make those underground gates too because THEY ROTATE THE WRONG WAY and they are ROTATING AROUND THE WRONG POINT....
Lever: Did you move the func_rotating or the origin to where you want the axis of rotation, check the correct axis in the "flags" tab, and also, if necessary, click the "reverse direction" flag?
Vordwann wrote:
Underground Gates: Did you move their origins and check the correct axis in the "flags" tab???Lever: Did you move the func_rotating or the origin to where you want the axis of rotation, check the correct axis in the "flags" tab, and also, if necessary, click the "reverse direction" flag?
i moved the orgin,but it rotates around something else and not the orgin...
Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
switch_gate.vmfIgnore the crappy texturing. 
NocturnalGhost wrote:
Prop_door_rotating isn't used at all in the game, and none of the models work properly with it. For the gates, use a func_door_rotating with the gate model parented to it.Here's a quick example map with the switches and underground gates. I put the switches close to each other for easier testing.
switch_gate.vmf
Ignore the crappy texturing. 
thank you, and i dont really care about the textureing because i can fix it anytime i want to fix it.
A million thanks for this example!
and make sure the pitch yaw and roll are good.
emileriky wrote:
try ticking "y axis"in flags,and make sure the pitch yaw and roll are good.
Didn't you notice you're replying to a post over 1 year old? 