[SP] Bright Side

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MrLate
159 Posts
Posted Jun 17, 2011
Replied 6 hours later
Haha . It is really cool to have someone playing maps with commentary.
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CrazyGuy
144 Posts
Posted Jun 17, 2011
Replied 3 hours later
nice. Kinda short, I solved it in 5 minutes, but still kinda sweet for a lower level difficulty map.

I sloved the last part by funeling a bunch of orange goo towards the panels that are flipped down from ceiling, then firing a light bridge right under it just as it all drops down so it lands on bridge (the bridge is extended toward entrance) Then I walk through the entrance to bridge, use the speed gel and zoom through the fizler to the exit. if this was the intended solution, I must say its a pretty neat use of lightbridges and paint. However, the problem is that the wall above the exit landing area is lined up with the floor and I had to move forward to catch the edge. Id consider making the ceiling higer there or moving the top wall back towards the exit door.

Visually not particularly intersting but it was still fun. 4/5

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MrLate
159 Posts
Posted Jun 17, 2011
Replied 6 hours later
It was the correct solution. Not sure what you mean with that ceiling thing though. It should not be a problem if you use the ramp.
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CrazyGuy
144 Posts
Posted Jun 17, 2011
Replied 29 minutes later
see I didn't know what the ramp was for which is why im not sure I used the right solution. I could take some screenshots of exactly what I did.

Ah I just did it again and I see how you are supposed to do it. I did this:


firing my portalbridge all the way up here:

after hitting the fizzler and cutting off the lightbridge I have more than enough velocity to make it to the end but I hit the wall here

and forcing me to use my small ammount of air control to land on the ledge after falling past the wall
so... if you don't want people solving it this way you need to remove the portal surface I used (as it isn't necessary to solve the puzzle anyways) and if you think thats a legit way (it requires firing the two portals in much faster succession) then you could help the player by moving that wall back any distance (i'd say 64 units judging by the textures already there) or better yet: robot arms sticcking out from the landing ledge. Whatever works

hope this helps

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Ratboy
56 Posts
Posted Jun 18, 2011
Replied 14 hours later
I really enjoyed your map. Not too easy, not too hard, and it used mechanics that I rarely see in custom mapsi.e. having to put gel on a light bridge. I wanted to use this in my own map for the contest (but with repulsion gel) but it looked really out of place having a light bridge in the old aperture setting. So I opted instead for a moving platform that gets washed off by cleanser gel. Sorry, getting a little off topic...

Also, I didn't have any trouble placing the proper portals in the third chamber. I at first wondered why the aerial plates' arc was so sharp, and then wide respectively, but after the solution was found I quickly realized you knew exactly what you were doing. Good job, well thought out.

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MrLate
159 Posts
Posted Jun 18, 2011
Replied 7 hours later
Thanks! Good you liked it

@CrazyGuy: Okay, not sure if I want to recompile whole map because of that, but I keep that in mind.

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Enigmaphase
110 Posts
Posted Jun 18, 2011
Replied 10 hours later
Wow! These puzzles are so elegant. I really enjoyed playing your map.

As for the non-ramp solution, it's really just a more difficult and more obscure version of the intended solution, so there's no reason to remove it.

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quatrus
1,047 Posts
Posted Apr 13, 2012
Replied 9 months later
Nice little map....thanks for mapping.