Monitors: Horizontal Orientation?
Posted Jun 18, 2011
Does anyone know if there is a way to create a monitor that is horizontal in orientation, rather than the default vertical? I want to display the camera's POV on a movie-screen like brush, but haven't been able to figure out how to flip the image on its side, as it were.
I've tried rotating the camera, as well as rotating the brush's "dev/monitor" texture by 90 degrees, but I always get a vertical orientation.
Any ideas?
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Posted Jun 18, 2011
Replied
1 hour
later
Can you parent it to a rotator then rotate it OnMapSpawn with a logic_auto?
Posted Jun 18, 2011
Replied
45 minutes
later
I did try that, and it does rotate. I didn't see a way to set the rotator to stop at a certain point (e.g. after 90 degress of rotation), though.
I suppose I could just time it out to run the Stop command after x seconds, but that's starting to feel a little hack-y to me. If that's the only way to do it, it should work, but I thought maybe there was a more straightforward to do it.
If anyone knows of a better way to do this, please let me know. 
Posted Jun 18, 2011
Replied
8 minutes
later
func_door_rotating with distance set to 90!
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Posted Jun 18, 2011
Replied
59 minutes
later
The only way of doing this is to redo the monitor models and change them to have their screen content as vertical.