mmm error...
WARNING: Too many light styles on a face (72,24,-183)
..
WARNING: Too many light styles on a face (-24,24,-183)
.7..
WARNING: Too many light styles on a face (72,-72,-183)
.8..
WARNING: Too many light styles on a face (-24,-72,-183)
.9...10 (1)
theres the error... is there a limit to how many lights you can have on a surface? cause im trying not to let them overlap, but no change...
This only applies to dynamic lighting (ie named lights, or lights with styles). The solution is to space the lights out, and not to name them unless absolutely necessary.
This is only an issue with light and light_spot.
they are named, they have to be cause they're not always on
they turn on based on conditions of cubes, switches, etc.
all of them are shining on their own brush... is there a way to turn off calculating radiosity for a light, so that each one will only hit their brush and not others?
Also, you could try reducing the angle of the outer cone in the light_spot.
There are probably better solutions, but I am a relative noob at Source mapping. Most of my experience with this stuff is remembered from mapping for HL1 many years ago.
I'm sure if there are other ways to overcome your problem, someone more experienced on here will post.
EDIT: having problems with the light_dynamic, seems to be really bright near where the light is, but dark where im pointing the spot... I realize its basically 2 lights in one, but I want the spot not the omni and im getting the opposite of that 
Edit: That's no good, seems hint wont cut world geometry.
I have a point_spotlight
and a trigger_multiple
Trigger_multiple:
onstarttouch -> point_spotlight -> color -> (parameter) 255 255 255
delay 1 second
but it doesn't change color
any thoughts? 
but it is just that, a rule of thumb, just like the no carving rule.
Im using light_spot and point_spotlight
27 of each, 9 each of 3 different colors
only 9 of each can be active at any one time
they do not move, only turn on/off
for what im doing, it works really well so far...
I'll release it as a [wip] when I have it further along
WARNING: Too many light styles on a face at (-72.000000, -24.000000, -183.000000)
WARNING: Too many light styles on a face at (-39.000000, -88.000000, -183.000000)
WARNING: Too many light styles on a face at (-8.000000, 56.999992, -183.000000)
WARNING: Too many light styles on a face at (57.000000, 8.000000, -183.000000)
...1...2
WARNING: Too many light styles on a face at (7.999985, -139.000000, -182.000000)
WARNING: Too many light styles on a face at (-7.999985, -52.000000, -182.000000)
..
WARNING: Too many light styles on a face at (56.000000, -49.000000, -179.000000)
WARNING: Too many light styles on a face at (56.000015, 142.000000, -179.000000)
WARNING: Too many light styles on a face at (-142.000000, 56.000000, -179.000000)
.
WARNING: Too many light styles on a face at (-56.000015, -142.000000, -179.000000)
WARNING: Too many light styles on a face at (142.000000, -56.000015, -179.000000)
3.
WARNING: Too many light styles on a face at (56.000000, 51.000000, -182.000000)
.
WARNING: Too many light styles on a face at (-7.999985, 139.000000, -182.000000)
WARNING: Too many light styles on a face at (-139.000000, -7.999985, -182.000000)
.
WARNING: Too many light styles on a face at (139.000000, 7.999985, -182.000000)
I find that very funny.
the lighting is working fine tho since not all the lights are on at once... 
I'll be posting a wip soon, probably tomorrow... so you can see exactly what im doing 