+Questions For a Project+

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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Okay so I am pretty new to Source SDK Hammer. But I want to start a big project. The name of the project will remain unnamed for now. But id be very pleased if you could help me out.

First things first: Model type
Im using Portal 1. But I want a Black mesa soldier as the character. How would I go about doing that? And in the download would it have to have the model and everything so people can use it?

Secondly: Death
Is there a way to turn up blood ratio. I want there to be alot of blood when you die.
And as well id like if when you died it would go to a third person mode. And the player would ragdoll.

Thirdly: Mirrors
I know this one will be difficult. I want mirrors that can both be looked into and refract like a real mirror. But as well as deflect a portal shot like a real mirror as well.

Edit: Fourth: Laser grid
I want to make a laser grid that kills you instantly when you touch it

Any Help will be amazing.

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kwp21 pitts
260 Posts
Posted Jun 21, 2011
Replied 17 minutes later
Hold it! Ok wait a min. Have you took the time to read the hammer documentation on the vdc site or any of the tutorials? You should take the time to know the tools before really using them.
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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Replied 6 minutes later

-ArttyIntel- wrote:
Okay so I am pretty new to Source SDK Hammer.

I didnt really know about any of those sites. Thats why I asked hear first.
Could you atleast clarify if these are possible. And if you think the work would be worth it?

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Hober
1,180 Posts
Posted Jun 21, 2011
Replied 13 minutes later
New to mapping? Never used Source SDK before? LOOK HERE!

As for whether it's worth it, you're really getting ahead of yourself. Those kinds of tweaks come after many hours of mapping and testing, testing and mapping. I'd recommend you start on a smaller project, like a three-to-five puzzle map and work in small chunks until you have enough of the pieces to put together this big project.

And be warned that using Portal 1 will prevent you from using instances, which are a huge timesaver. I'm sure there are other reasons, as well, that not mapping in the latest Hammer will slow you down.

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kwp21 pitts
260 Posts
Posted Jun 21, 2011
Replied 4 minutes later

-ArttyIntel- wrote:
First things first: Model type
Im using Portal 1. But I want a Black mesa soldier as the character. How would I go about doing that? And in the download would it have to have the model and everything so people can use it?

To include a black mesa soldier in Portal really doesn't make sense to do in the first place, nor distibuting copyrighted models.

-ArttyIntel- wrote:
Secondly: Death
Is there a way to turn up blood ratio. I want there to be alot of blood when you die.
And as well id like if when you died it would go to a third person mode. And the player would ragdoll.

You might have to incude a lot of partical emmitters parented to the !player, but this is completely unnecessary.

-ArttyIntel- wrote:
Thirdly: Mirrors
I know this one will be difficult. I want mirrors that can both be looked into and refract like a real mirror. But as well as deflect a portal shot like a real mirror as well.

This you would have to alter the games programming to do at all.

-ArttyIntel- wrote:
Edit: Fourth: Laser grid
I want to make a laser grid that kills you instantly when you touch it

Lazer grid is very possible. You may have to make some special textures for portal 1 though.

However this project of yours is very ambitious with very little chance of succeeding. Try doing a project that is a little less ambitous to get a good foundation on Hammer first.

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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Replied 13 minutes later
Haha. See thats all I needed was some enthusiasm(:
I see Hober. Thank you.
And Pitts, The mirror was kinda like a new concept I wanted to try. It was not necessary. And the Black mesa Soldier was not necessary either. I just wanted to make a new lab place and say that they had choice him to test.

I guess I will start with a small porject. Ill take you guys advice. (:

I would like help on the lazer grid if youd be nice enough to help me.
And if im making a small project I want to add my own "Glados voice" But I want it to be my voice acting edited like a robot. Any ideas how to go about that?

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Vordwann
767 Posts
Posted Jun 21, 2011
Replied 7 minutes later
There are some tutorials using melodyne... there are laser fields in the Portal 2 editor and also in Portal 2.
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kwp21 pitts
260 Posts
Posted Jun 21, 2011
Replied 2 minutes later
You can probably use a trigger_hurt and a non-solid func_brush depending on the type of laser grid you are aiming to get for Portal.
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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Replied 2 minutes later

-ArttyIntel- wrote:
Im using Portal 1.

I just want like a square that you can walk into. Kinda like the grid that destroys equipment infront of elevators. And I want it to be red so you can see a difference. And thanx Pitts. I will remember that.

I also found a voice that I like.
I just need to know how to but it in the game. And at certain parts.

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kwp21 pitts
260 Posts
Posted Jun 21, 2011
Replied 19 minutes later
I made a quick prefab. See if this works for you.

EDIT: Make sure you check the StartOn flag for the env_lasers

Attachments
laser.zip.zip
0.00 MB 23 downloads
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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Replied 3 minutes later
Works great! :biggrin:DDDD I love it. Thank you. You all are great and very helpful people. I plan to have my map done by next weekish. Id def appreciate if you could play and give me feedback:)
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kwp21 pitts
260 Posts
Posted Jun 21, 2011
Replied 3 minutes later
Just as a heads up, don't ever expect a map to be done that quickly. Take your time. :thumbup:
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-ArttyIntel-
76 Posts
Posted Jun 21, 2011
Replied 14 minutes later
Haha. Okay I will. :smile:
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ChickenMobile
2,460 Posts
Posted Jun 21, 2011
Replied 5 hours later
Ok so did you want the model thing for this problem? Like Hober said, you are getting a little ahead of yourself if you are just new.

If you really want to do your thing well, you have to have some practice with the editor first, unless of course you want to use these to practice with. If you do start with something small, there is a good chance that you will finish it, rather than give up half way and never touch hammer again.