"Victory Lift" - How does it work?
then, a trigger_multiple brush with trigger texture applied to it, sitting on top of the lift with the appropriate outputs
onstarttouch -> func_door -> open
onendtouch -> func_door -> close
the trick is choosing the right speed, and finding the right value for the Lip parameter in the func_door. Also make sure the other parameters are correct, make sure its set to not automatically shut unless thats what you want. check your flags, etc.
Unfortunately, there doesn't appear to be a model for the cylinders the lifts ride on so I can't make one a prop_dynamic. Should I just make one a func_detail?
func_detail can't be parented
Interpenetrating entities! (player and func_door)error in red in the console whenever I use the elevator. Any way to disable this message or am I doing something wrong?
try putting a player clip over the top of the elevator, so you're actually standing on that, remember to make it a func_brush and parent it to the door as well 