Okay so in 3d, radiosity generally takes longer to calculate and requires additional software. But there are ways to fake it without using them. or you can 'enhance' the radiosity using the same method.
keep in mind that I am faking all radiosity in the pictures using only 4 lights, hammer compiles radiosity, so this would only be used to enhance it.
I start with a basic room, 3 walls one with a window in it (thats right, no need for all walls in 3dsmax, stupid games
)

next I add a spotlight (pure white) outside the windo to act like the sun, I should have used a directional light, but I already rendered the pictures so I dont care.

notice that there is no bouncelight, what isn't lit is 100% dark
next I add an omni light in the middle of the room it is 1/3 the brightness of the spotlight outside the window, and is pure white

now i'm adding the bouncelight, it sits above the hotspot where the light hits the floor, it is pure white and 1/2 the brightness of the spotlight, also notice it has attenuation, which means the farther you move from the light the dimmer it is, which can be played with in hammer.

and thats a bouncelight, but we've just been dealing with boring grey and white... now lets paint the floor red!

now this doesn't quite look right, anyone thats worn a red shirt in a room lit by harsh light knows about bleedlight, so lets change the bouncelight color to red!

now you can see the red bleeding onto the other walls. lets try something and paint the other wall blue.

now the bleeding is more subtle, but we're dealing with another harsh color so we need a new light, not so much for bouncelight, more for a bleedlight. so im making a blue light, half the brightness of the red light, and a bit higher on the wall where the red light would bounce to.

and there you have it, 4 lights to simulate bounce light. now keep in mind that since source calculates radiosity, you only need 1 light to see, and can add the bouncelight to tweak. Also I only used 2 bouncelights because of the 2 wall colors.
anyways, if this was helpful I could always write more stuff for you guys... let me know 



