Reflectocube issue

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SneakyJ
2 Posts
Posted Jun 28, 2011
Hey there. I tried the search engine but the topics didn't contain the answer and were already a month old, so I made a new topic.

Anyways, my question:

In my map I need 3 droppers of the reflectocube. The problem is that you can't just take a multiple version of the reflectocube. Reason: it doesn't exist/is missing.
So I tried to make a new one via the file cube_dropper_multiple_normal.vmf. Doing this by changing the Cube Type of the box in the top to Reflective and saved the file as reflectocube_dropper_multiple_normal.vmf, but I still get the standard cube.

Does anyone know the solution or has a suggestion what I could do?

Thanks in advance!

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WinstonSmith
940 Posts
Posted Jun 28, 2011
Replied 1 hour later
Unfortunately, the file name of a map doesn't change anything about its content. Open up the multiple redirection cube dropper instance, change the type of the prop_weighted_cube to Reflective (or whatever it is), and resave the instance with a new name. Then select the new one in the func_instance in your map.

Also, it might be useful--just for organizational purposes--to store any custom instances in your own folder in \maps\instances.

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SneakyJ
2 Posts
Posted Jun 29, 2011
Replied 16 hours later
Maybe my post was a bit unclear, sorry about that. Wat I meant was:
- I opened the multiple standard cube dropper instance
- Changed the Cube Type of the prop_weighted_cube to Reflective
- Resaved it with a new name

Also, I think you meant the multiple standard cube dropper, not the redirection version. It's the redirection version that doesn't exist and which I'm trying to make.

But I've found my problem: I forgot to set the 'Use new skins' to 'Yes'. Now it's working perfectly. :smile:

Thanks for your effort anyway. :wink:

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Vordwann
767 Posts
Posted Jun 29, 2011
Replied 5 hours later
Where is the "use new skins" option?
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msleeper
4,136 Posts
Admin
Posted Jun 29, 2011
Replied 7 minutes later

Vordwann wrote:
Where is the "use new skins" option?

It's in the prop_weighted_cube properties.

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randombob
8 Posts
Posted Jun 30, 2011
Replied 19 hours later
I have a similar problem. When I try to make any reflector cube (instance or plain old cube), it appears like a rusted normal cube. I tried the use new skins setting and it had no effect.