Reflector Cubes Problem
I am making one of my first maps in hammer but i consistently have a problem with the reflector cubes. When I create a prop_weighted_cube and change skin to reflective, it makes the cube rusty. I also tried the reflector cube dropper instances but these generate the following error on compile:
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Running command: cd "c:\program files\steam\steamapps\common\portal 2\bin"
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Running command: "c:\program files\steam\steamapps\common\portal 2\bin\vbsp.exe"
-game "c:\program files\steam\steamapps\common\portal 2\portal2" "C:\Program Fi
les\Steam\steamapps\common\portal 2\sdk_content\maps\MapTest2.vmf"
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Valve Software - vbsp.exe (May 3 2011)
4 threads
materialPath: c:\program files\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\MapTes
t2.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/gameplay/reflectocube_???per_shared.vmf
Finished. Press a key to close.
Also, when i look into the instance in camera view, there seems to be a rusty normal cube, not a reflector cube.
Please Help!
EDIT
I put your compile log in code tags to make it more readable. Try to do this in the future. Thanks. --msleeper
Vordwann wrote:
The model of the cube in hammer never changes, it only changes in game. Did you make sure to click "Use new skins"?
This appears to be working. Thanks! The instances also work. Maybe it was just a random glitch that made them fail at compile before.