[PORTAL] Striderbuster

Avatar
SpAM_CAN
103 Posts
Posted Jun 29, 2011
I can't get the Striderbuster to stop crashing. After modding the model a bit, i got the physics props to work well. The actual weapon_striderbuster crashes the game when it explodes due to physics damage. I can't figure out an alternative. Even when i switch out the model for metal_box

My plan was to have the Striderbusters be flinged into the Strider, then have sentry turrets shoot them for you, but its getting annoying.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Hober
1,180 Posts
Posted Jun 29, 2011
Replied 36 minutes later
Uhh, good luck. Trying to use assets/mechanics from other games is notoriously buggy.

Also, either everyone who downloads your map will have to own Episode 2 or you'll have to redistribute Valve's intellectual property without permission. :/

Avatar
SpAM_CAN
103 Posts
Posted Jun 29, 2011
Replied 11 minutes later
Right now, i don't give a crap about intellectual property. I'm not making money.

If anyone has any idea on how to actually get this working, i'd be much appreciated. If i can't get it working... i guess i'll have to just have to use bombs like in P2 (though i really don't wanna do that)

Avatar
msleeper
4,136 Posts
Admin
Posted Jun 29, 2011
Replied 8 hours later

SpAM_CAN wrote:
Right now, i don't give a crap about intellectual property. I'm not making money.

But they probably do, and that's the point. They're not redistributing your content - you're redistributing theirs. Without their permission.

Avatar
iWork925
1,080 Posts
Posted Jun 29, 2011
Replied 1 hour later
If only that was a legitimate excuse.

"I don't have to obey law because I don't care about it. I am a Conscientious objector to international copyright laws and treaties."

Avatar
SpAM_CAN
103 Posts
Posted Jun 30, 2011
Replied 6 hours later
Fine then, continue to not answer the question and simply barrage me with bollocks about copyright. I can get around to a model at a later date, that isn't the problem right now. I didn't ask for legal advice.
Avatar
bokeh
3 Posts
Posted Jun 30, 2011
Replied 1 hour later
It could be some ep2 specific code that's missing from the sdk base content that portal uses. As a workaround can you get the strider to explode using i/o & then fake the striderbuster with a prop that motion disables & parents to the strider when it hits it (or a trigger parented to the strider)?

Then you could have a point_push on the strider which sucks in the prop, so you can tweak the accuracy/difficulty.

Btw I did a few gameplay tests with HL2 content in portal a while back. The most fun was rollermines which you can get to chase you by spawning bullseyes in the middle of portals, & then an ai_relationship which makes them hate bulleyes at a lower priority than the player. This makes them jump at the bullseyes & into portals when they don't have a clear path to the player (note: npcs can 'see' through portals, it's just they can't navigate).

Avatar
Hober
1,180 Posts
Posted Jun 30, 2011
Replied 2 hours later

SpAM_CAN wrote:
Fine then, continue to not answer the question and simply barrage me with bollocks about copyright. I can get around to a model at a later date, that isn't the problem right now. I didn't ask for legal advice.

We don't know how to solve your particular problem. Instead of just staying silent, we're offering what advice we do have, which is basically "This may not be worth the trouble in the long run, for this reason."

Sorry for doing what we can to help.

Avatar
msleeper
4,136 Posts
Admin
Posted Jun 30, 2011
Replied 10 hours later
You said yourself in the first post, the issue is with the entity itself. The model isn't the problem - the Strider buster simply does not work properly in the game, and there's nothing anyone can do about that.
Advertisement
Registered users don’t see ads! Register now!
Avatar
Another Bad Pun
516 Posts
Posted Jun 30, 2011
Replied 5 minutes later
If you're trying to simulate bombs, you could always get a prop_physics and parent a triggered explosion to it. You could make it to when when the prop touches something, the explosion will go off and the prop will be killed.