Fizzling a ragdoll?

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MissStabby
160 Posts
Posted Jun 30, 2011
On a new part of the map i am trying to push a mannequin (bot_male.mdl) through a fizzler to have it fizzled.

Only the ragdoll wont fizzle...
How can i force "any" object to fizzle in the fizzler (turning black, and adding those dark particles)

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WinstonSmith
940 Posts
Posted Jun 30, 2011
Replied 14 minutes later
You might want to try a prop_physics_override (if it isn't already a physics prop).
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Another Bad Pun
516 Posts
Posted Jun 30, 2011
Replied 1 minutes later
Is there an output or input for it? ( Or is that just for prop_physics.)

Edit: It seems I have been semi-ninja'd!

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MissStabby
160 Posts
Posted Jun 30, 2011
Replied 3 hours later
both ninja's got it wrong...

It still wont fizzle.

Try it for yourself :biggrin:
the model is bot_male.mdl

Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)

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WinstonSmith
940 Posts
Posted Jul 01, 2011
Replied 44 minutes later

MissStabby wrote:
both ninja's got it wrong...

It still wont fizzle.

Try it for yourself :biggrin:
the model is bot_male.mdl

Only way i can do it now is by assigning a kill command to a named entity (!activator wont even work!)

Odd, if it's a prop_physics_override the fizzler should take care of it. Is the "Physics" or "Everything" flag checked on the trigger_portal_cleanser?

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Vordwann
767 Posts
Posted Jul 01, 2011
Replied 1 minutes later
Just what I was about to suggest. Only if "everything" is checked then it will fizzle the player too... unless that's what you want?
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DaMaGepy
361 Posts
Posted Jul 01, 2011
Replied 2 hours later
if that doll is sent there with an event, just time a fizzling (fizzle it with a command, delayed from the event trigger) or if it cant be fizzled thru trigger, then place 2 fizzler there, one for everything (invisible) and one normal and just activate the everything one just when the doll lands there, then disable again. If its near the floor but the doll fliers thru the air, then the "everything" fizzler can be above ground, just a very short line, enough to touch the object, so the player maybe cant hop into it when its enabled. At least thats what I should do if auto-fizzling or fizzling by command dont work.