Gel problem

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TheJaneite
1 Posts
Posted Jul 01, 2011

Hi everyone!

I can't seem to figure out how to make all the repulsion gel in my map cover the floor at once the way it happens in Valve's maps. Here's a screenshot (the lighting's still very primitive; I've got to decide on a lamp model and figure out how to use the clipping tool...)

http://i52.tinypic.com/msy80.jpg

The subtitles also disappear after about one second. Does anyone know how to fix that?

Thanks in advance!

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Vordwann
767 Posts
Posted Jul 01, 2011
Replied 50 minutes later
To make the gel spread correctly, in the info_paint_sprayer, increase the streak percentage, angle and radius of spread, and then, to make it streak extra distance, change the streak time.
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Another Bad Pun
516 Posts
Posted Jul 01, 2011
Replied 20 minutes later
I prefer to make the angle and radius both 12, other you may wnat to lower it just a tad with the repulsion gel. The conversion gel could probably use a little more, like 13 and 13. Also make sure that the max blob count in the map properties menu is 100 or lower. This should help reduce lag on other systems. The rest is just ditto.
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Vordwann
767 Posts
Posted Jul 01, 2011
Replied 3 hours later
Also, because the spread is high, you might want to create a grate in the floor with portals under it to keep the gel from spreading all over the floor right under the dropper.