good-looking edges/walls - design
Greetings!
So happy that I finally managed to run the Hammer, and with help of wiki tutorials did my first map.
Before doing anything next, I would like to get my whole level design accustomed to, for me, one crucial thing. Walls size and textures scale. Because one image is better than thousand words, here is what I am trying to achieve:
http://img23.imageshack.us/img23/1417/thist.png
What scale do you use for texturing your levels?
When using 0,25 x 0,25, it seems very good according to hammer grid, but it looks too big in the game.
the scale 0,15 x 0,15 looks better (at least to me), but has problems with scaling according to grid. And playing with the offsets may be good for actual edge, but on the other side of wall it may break another edge... So *I would like to use smaller scale than 0,25 that also does fit the editor grid somehow.
I hope this ..makes some sense
thanks for any advance!
Finally, just experiment. That's the only way you'll be able to improve your work.
the 0.25 scale means 512x0.25 = 128 grids
while 0.15 scale means 512x0.15 = 76.8 grids ( .8 !!!)
so the only chance is to use textures that are already splitted into more tiles like...4x4 instead of 1x1 / 2x2
Thanks for replying. I am going to get more creative and read some more on wiki and play with brushes.
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Well, I got another problem.
I am following panels tutorial and something seems to be * up.
The wall panel is differently rotated in Hammer, and then differently in the game. IDK what may cause that.
screenshot: http://img59.imageshack.us/img59/3288/asddsb.jpg
the wall seems to be ok, but the wall arm is rotated strangely
attached two screens with map vmf
http://www38.zippyshare.com/v/601018/file.html
thanks for any advance
29A wrote:
Well, I got another problem.I am following panels tutorial and something seems to be * up.
The wall panel is differently rotated in Hammer, and then differently in the game. IDK what may cause that.screenshot: http://img59.imageshack.us/img59/3288/asddsb.jpg
the wall seems to be ok, but the wall arm is rotated strangely
attached two screens with map vmf
http://www38.zippyshare.com/v/601018/file.htmlthanks for any advance
Look up the 'idle' model for the animation you are using. Put that in the 'default animation' box, so that it has the panel facing in the right way, rather than just the default way.