Newb Questions

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Colecf
7 Posts
Posted Jul 05, 2011

I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?

http://tinypic.com/r/348k2ue/7

What I want:

http://developer.valvesoftware.com/w/im ... mpl_13.png

Second: How are you supposed to place the indicator lights for buttons??? Since they only come 4 at a time it's such a pain to duplicate them and shift them over and make sure they're all lined up right, never mind rotating them so they're on the wall.

Third: Is there a better texture viewer? I'm trying to find textures for portal 2, not for half life or those other FPS's. The best I can do is type in "concrete" and using that I found one texture that I've been using for all my walls.

Thanks!

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Vordwann
767 Posts
Posted Jul 05, 2011
Replied 18 minutes later
Number 2: Place the overlay, stretch it in the grid, and then in the overlay entity, change the U/V end/start numbers. Each additional 1 added gives you four more indicator lights in the same overlay entity.

Number 3: I like typing in "wall" in the filter. It gives you a lot of good stuff for your Testchamber walls.

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Colecf
7 Posts
Posted Jul 05, 2011
Replied 6 minutes later

Ok, I'll have to try out the overlay thing...

Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:

http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?

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Groxkiller585
652 Posts
Posted Jul 06, 2011
Replied 1 hour later

Colecf wrote:
Ok, I'll have to try out the overlay thing...

Remembered another question that I had. The portals on my custom map are black when you look through one portal at another as seen here:
http://steamcommunity.com/id/colecf/scr ... 5537886218
Is there a way to fix that?

Judging from screenshot quality your settings are low. Low settings create black portals to increase performance.

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raulness
68 Posts
Posted Jul 06, 2011
Replied 1 hour later

Colecf wrote:
I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7

What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png

Thanks!

Your walls are too thin. If you're sticking to the grid you should be able to fit a door into a wall without having to look at those ugly spikes. Just move the walls outward from the door until they disappear.

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RubyCarbuncIe
303 Posts
Posted Jul 06, 2011
Replied 17 minutes later
for your third question I type in "tile" in the texture browser for the white walls and "black" for the black metal walls.
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The Irate Pirate
236 Posts
Posted Jul 06, 2011
Replied 3 hours later
My most used textures searches.

Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.

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ChickenMobile
2,460 Posts
Posted Jul 06, 2011
Replied 7 minutes later

The Irate Pirate wrote:
My most used textures searches.

Wall.
Ceiling.
Floor.
Overlay.
Signage.
BTS.

Who doesn't search for those all the time? I also search for tools/ and black.

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Kasc
77 Posts
Posted Jul 06, 2011
Replied 3 hours later
One of mine is "metal" :p
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Lostprophetpunk
409 Posts
Posted Jul 06, 2011
Replied 4 hours later

Colecf wrote:
I have a couple of questions and I'm quite new to mapping.

First question: Why does my door have little spikes coming off of it?
http://tinypic.com/r/348k2ue/7

What I want:
http://developer.valvesoftware.com/w/im ... mpl_13.png

Bam!. Such a useful tool google is.

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Vordwann
767 Posts
Posted Jul 06, 2011
Replied 1 hour later
Yeah unfortunately all of the models from Valve that are "door frame models" in the instance folders need some adjusting before you can actually USE them in your map.
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Rubrica
305 Posts
Posted Jul 06, 2011
Replied 4 minutes later
I just ripped the back out of them... Is there a better way than that?
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Vordwann
767 Posts
Posted Jul 06, 2011
Replied 1 hour later
lol nope. then just save them and you're good to go.