Leaks in official maps?

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noodleworm
2 Posts
Posted Jul 07, 2011
Hey, In new here and just started using Hammer yesterday.
I just needed to edit change some textures with a machinima in working on and I've been going mad trying to figure out how to fix all these leaks and compiler errors popping up.
Considering I've just been taking official maps straight from the game their shouldn't be problems should there?
Has anyone else had similar problems?
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Hober
1,180 Posts
Posted Jul 07, 2011
Replied 24 minutes later
How did you get these maps? Decompiling? Or are you talking about the sample VMFs provided with the SDK?
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noodleworm
2 Posts
Posted Jul 07, 2011
Replied 15 minutes later
the map I want to use is sp_a1_intro 3, where you first get a portal gun surrounded by ratman paintings.
I got it by decompiling it myself, I also had a pack of in official maps ready decompiled that someone on another forum put up. Can't get either to work.
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Skotty
671 Posts
Posted Jul 07, 2011
Replied 2 hours later
No official map has a leak. They are sometimes not perfect built, but have never leaks.
It's not unusual that decompiled maps have leaks. Just use decompiling for understanding special mechanincs of the game, not for copy and paste things!
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ChickenMobile
2,460 Posts
Posted Jul 08, 2011
Replied 17 hours later
Sometimes because Valve uses instances it decompiles a bit wrong (as it inserts an angles keyvalue). However it shouldn't mess up any world brushes (the brushes that are meant to seal your map). The only thing I can think of is that an entity has somehow rotated from an instance into the void. Try hiding everything except world geometry and see if it leaks then.

If that isn't the problem, check the point-file to see where it points to. And you should be using BSPsource as it is a lot better than VMEX for decompiling.

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Marlovious
111 Posts
Posted Jul 08, 2011
Replied 11 hours later

chickenmobile wrote:
And you should be using BSPsource as it is a lot better than VMEX for decompiling.

This. BSPsource has a "Fix rotations" option also.

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Summoner
9 Posts
Posted Jul 09, 2011
Replied 8 hours later

Skotty wrote:
No official map has a leak. They are sometimes not perfect built, but have never leaks.
It's not unusual that decompiled maps have leaks. Just use decompiling for understanding special mechanincs of the game, not for copy and paste things!

True decompiling sometimes leaves stuff out

Off topic:
I love your avatar, since i'm a big Freelancer Fan