Lightmaps on rotating doors
1. They can never simulate the actual lighting of the other side perfectly
2. When the four doors rotate by 180 degrees, the light is parted like in the uploaded picture.
So what I mainly want is to render the lighting of the doors again, when they turn around.
http://developer.valvesoftware.com/wiki/Panels
I don't 'know how advanced in Hammer you are, but don't look at this and say it's too complicated without trying
I learned a lot about hammer just making panels
Vordwann wrote:
Also, I feel like it would confuse the player in general if pressing the button turned some panels white for a short time, but didn't apply to the puzzle. They would think that they had to do something speedy with elements in the puzzle portaling on to those faces. Just a suggestion: Make a normal static portalable object for them to portal back down with and only use rotating panels for puzzle elements.
Well, the panels never rotate back, they stay white forever, and you also have to use them in the puzzle. But how do you mean that with the static object? The whole function of the stuff is, that the player can only portal to the second area, after he once reached it.