Are there any 'logic_' entities that only work server-sided?

Avatar
PortalCombat
306 Posts
Posted Jul 12, 2011
Hey there.

I just finished a new map, which includes many 'logic_' entities.
I have tested this map via 'ss_map' in Splitscreen-Mode and all works well.

But as soon as I play this map with my beta testing partner online, one part
(not all) does not work correctly.

Now, let me describe the problem:
=> any player can trigger a 'trigger_multiple' which fires a 'PickRandom' to an 'logic_case' entity.
- this part works very well for both coop-partners

=> the 'logic_case' fires a 'Compare' to an 'logic_compare'
- This part also works fine for both players

=> when the 'logic_compare' compares the values, I use 'OnEqualTo' and 'OnNotEqualTo' outputs.
- when they are not equal I use 'SetValue' with parameter of the new value as an output of the 'logic_compare'
- I believe that this part works fine, because the value gets changed here for both players.

=> Now here comes the part, that freakz me out:
- There is another trigger (far away from the first one, ofcourse).
- This trigger fires an 'logic_relay' which does 4 things.
- 3 things are visible to the player, and the 4th is the 'SetValue' command of the 'logic_compare'
- I dont know why, but the 'SetValue' seems to be not working for the client at this point.
- The Value just seems to stay as it was. (It does ot change, altough it should)


I just dont know where the problem is.
- The relay gets triggered, because the 3 other (visible) commands work.
- And at least for the host (or for both in splitscreen), the 4th command 'SetValue' also works.

Why the hell could it not work at coop-mode when it does work in splitscreen?

Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Jul 12, 2011
Replied 2 hours later
Is this the same map where you were trying to fire user1 through the logic_cases? I madea better revision work if you're interested in giving it a shot. All you need to do is add all the sound triggers and cube logic in.

EDIT: Make sure you rename the filename of the one I sent you, otherwise it will replace your file. :smile:

Avatar
PortalCombat
306 Posts
Posted Jul 12, 2011
Replied 15 minutes later
yes, it is the same map.
sure, Iam interested in your way of solving it.

Could you send me a PM with the files?
I will take a look on it and Iam sure I can learn something from it.