External files
I have just updated my map and got rid of all the bugs etc. However I am wondering one thing...
As I am using Msleepers custom transitions for the elevators, do I need to put that in the files to be downloaded?
Or will it simply already be compiled into the .bsp file?
I'm slightly confused on the matter.
All the objects in instances are compiled into the .bsp as instances are just a bunch of objects stuffed together that you can place into your map. Think of instances being a more complex type of prefab which is much easier to manage (plus is great for I/O on objects you need to duplicate many times).
If there is any custom textures sounds (or any custom file not made directly through Portal or the SDK) then you should pack it into the bsp.
I now need to learn how to pack textures into the .bsp now. It's nice to learn something new.
I would recommend the VPK method.