Making a "usable" chair?
Though how do i create a chair that i can use, so that on "use" the camera smoothly transports itself to the viewpoint of the chair and then stays "parented" to the chair until the player exits the chair.
In the end it should work similar to how the "combine transport pods" work,
like this one:

There is a flag for the viewcontrol to start where the players view is, so the transfer will be smooth.
The player can be teleported via point_teleport to any place he wants to leave.
Is there a way to use them with the player's body just being fixated instead of being in a headclamp
MissStabby wrote:
i tried working with both the point_viewcontrol and point_viewproxy but they both constrain the camera.
Is there a way to use them with the player's body just being fixated instead of being in a headclamp
Congrats on the Spotlight!!! And I think Valve has some kind of script for making the player constraint their view (to certain degrees/where you can move the mouse).
Remember when Chell is on the ground and you can see the moon. If you can see what they did that might be your answer.