Stuck
Posted Jul 15, 2011
Hello everyone. I have a queastion... I`m working on a map and i what do i want to do is if the player have both portals in one room, a door to open. Can someone help me pls. A link to a tutorial or anything will work. Thank you and sorry for my bad english.
Registered users don’t see ads!
Register now!
Posted Jul 15, 2011
Replied
5 minutes
later
Create a brush with trigger texture in your room and tie it to the entity "func_portal_detector". Add to this entity the following output:
OnStartTouchBothLinkedPortals
<name of the door>
Open
Posted Jul 15, 2011
Replied
25 minutes
later
Ok it works ... but i don
t acctualy have a door i have a func_tracktrain and its not working with it
L.E : ok its working im just stupid, THX
Posted Jul 15, 2011
Replied
3 hours
later
Sorry for double post.
What do I do if i want to enable this trigger when my func_tracktrain is in a position? I need the because the player can shoot both of his portals when he is in the room and activate the trigger and i don`t want that. Thx in advance !
What do I do if i want to enable this trigger when my func_tracktrain is in a position? I need the because the player can shoot both of his portals when he is in the room and activate the trigger and i don`t want that. Thx in advance !
Posted Jul 15, 2011
Replied
35 minutes
later
Tracktrains are moving along path_tracks. Each path_track can fire a output called "OnPath". This means, this output will be fired if the tracktrain is on this path_track/passing it.
So just set a path_track of your tracktrain at the position you want (like a sensor).
So just set a path_track of your tracktrain at the position you want (like a sensor).
Posted Jul 15, 2011
Replied
2 hours
later
I think it's OnPass. Just saying so there's no confusion.
Registered users don’t see ads!
Register now!
Posted Jul 16, 2011
Replied
8 hours
later
Thx you it`s working !