Glados Voice maker needed

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Sleepwalker
130 Posts
Posted Nov 10, 2007
Replied 1 hour later
u r AWESOME!!!!!!!
they r perfect thank u so much for them
lol mabye there should be a forum just for thing like this

alright, all u need to do now is unzip the map file into the portal/portal directory to play it, but mind that it is still under construction.a

heres another one "sssssstop it, those control the companion cube euthanization transportation tuuuuuuuuuuuuuuuuuuuuu.... you are destttttttttttttttttt..."

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Corion
33 Posts
Posted Nov 11, 2007
Replied 23 hours later

hamsteralliance wrote:
Alright, I've got the voice samples:

Awesome! I can't believe how closely you got the voice mod techniques. Can you upload one of the unmodified voice clips? I'd like to hear how they sound before you put them through. :0)

The only recommendation I have for the sound files is to try to cut back on the exhalation sounds when you pronounce plosives. :0p

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espen180
307 Posts
Posted Nov 11, 2007
Replied 25 minutes later
You own, hamster.
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hamsteralliance
159 Posts
Posted Nov 11, 2007
Replied 3 hours later
Thanks, espen180. ;D

Corion wrote:
Awesome! I can't believe how closely you got the voice mod techniques. Can you upload one of the unmodified voice clips? I'd like to hear how they sound before you put them through. :0)

The only recommendation I have for the sound files is to try to cut back on the exhalation sounds when you pronounce plosives. :0p

Thanks!

Yeah, I've tried to reduce the plosives in a number of ways but they're just not working. There is a technique I will try next which basically involves putting a pencil on the windscreen to dissipate the plosives.

Also, here is an unprocessed sound file...haha:
sleepwalker-ohno2-unprocessed.wav

^Fixed Link

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TEZT
3 Posts
Posted Nov 11, 2007
Replied 2 hours later
Hey, those voices are pretty amazing. The unaltered recordings link is broken as of now, so I don't know how much voice-acting you are doing compared to how much you edit it. Do you think you could make a tutorial on how to record/edit with Melodyne to make your voice sound like GLaDOS? That would be really helpful. That is, unless you want to do everyone's GLaDOS voice-over requests personally
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NocturnalGhost
200 Posts
Posted Nov 11, 2007
Replied 41 minutes later
Yeah, tutorial FTW!
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hamsteralliance
159 Posts
Posted Nov 11, 2007
Replied 1 hour later

**TEZT: ** I fixed the link in my last post.

I don't mind filling requests for glados voices. I was thinking about making a glados voice request thread. I've included some wav files and tips for if anyone wants to take a shot at this themselves.

Also, sleepwalker, here's the 4th file: 04 - stop it.wav

and for those interested in the process:

  1. 04 - stop it-phase1.wav - This is the first step, the dry recording with no processing.

When recording I am trying to talk with both emotion and a lack of emotion (lol wut? - yeah, angry robot, FTW!). I'm trying to keep my voice pitch and formant in a particular range so that I can raise the formant uniformly and modify the pitches with greater ease.

  1. 04 - stop it-phase2.wav - This is the second step.

This is where the recording is modified in Melodyne.

These are the steps I take on every file:

CTRL+A - Select all.

CTRL+ALT+P - this corrects the pitch. Leave the pitch center slider at 100% and change the pitch drift slider to 0%.

Select the formant tool. double click in the [ --- ] box on the toolbar and enter in 360. 360 is the amount of formating that works pretty good for me - yours might be different. To find the right number just just drag the formant bars around. if you have everything selected you can move them all at once.

Move the pitches around now. Think glados-y. Her pitch doesn't move around in a wide range...it pretty much sticks around the note F with jumps up to around the note A.

To make the pitch jumps or cracks that glados's voice sometimes has...select the note separation tool and double click on the middle of a word, it will split into two pieces. They will most likely go out of pitch. Select the edit pitch tool now and double click on each of the pieces...this will correct their pitch centers again. now you can move the first half to a higher note.

--

I suggest, to try these things out, take the two extra files above and load them in to melodyne. Start by loading the phase2 version of "stop it". with it loaded, go to file and import audio to load in the phase1 version.

  1. double click on the track for phase2 to open up it's edit view.

  2. on the top right corner there's a pull down menu with the file names in it. select phase1.

  3. You should now see phase1 in orange with phase2 behind it in yellow.

  4. try out the short tutorial stuff above. FYI: If you click on one of the yellow notes it will bring the other file to the front.

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69Ilovecocks69
1 Posts
Posted Nov 24, 2007
Replied 12 days later

hamsteralliance wrote:
I'll give it a shot here in a moment - I'm already recording some GLaDOS stuff.

Alright...here are three takes:

sleepwalker-ohno1.wav

sleepwalker-ohno2.wav

sleepwalker-ohno3.wav

Take your pick, mix-n-match, whatever.

Please show me how to do the GLaDOS voice in the form of ohno2.wav. Please?

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MrTwoVideoCards
584 Posts
Posted Nov 24, 2007
Replied 4 hours later

segfaultii wrote:
wow, that second sample is very good!

Yeah sounds like he raised the pitch quite alot, it sounds very good.

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dvlstx
183 Posts
Posted Nov 25, 2007
Replied 19 hours later

hamsteralliance wrote:
It's all real voice work. I'm recording the vocals with a Samson C03U microphone, modifying the pitch and formants with Melodyne then EQing and compressing the vocals with Soundforge.

Like huricaaane said, that sounds more like an LCD television set than a mic, but whatever.
And are you into sound recording profesionally? 'Cause melodyne alone costs alot of money...

And I just make my glados voices with an AT&T text to speech program, then adjust the EQ's, and toss it through a mechanize filter. (and the free program I use is GoldWave.) Not state of the art, but it gets the job done. Also, might I ask you what pitch constraints you use to get the glados voice so good? I can't seem to find it... (but that might be due to the crappy TTS program )

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Hober
1,180 Posts
Posted Nov 25, 2007
Replied 21 minutes later

dvlstx wrote:
And I just make my glados voices with an AT&T text to speech program

AT&T Labs Text-To-Speech FAQ wrote:
Audio files produced on our site are intended only for private, non-commercial use. This is not legal advice (hey, we're researchers) but here are some scenarios. A class project is probably OK. Bugging your friends is probably OK (with us). The common thread here is temporary use with a very small distribution.

Any use that involves wide distribution or long lifetime is probably not OK, whether or not it is commercial. Audio clips used in songs, videos or game levels cannot be made publicly available on the internet. Building or prototyping a software package using our audio rather than recording your own prompts is not OK.

Source: http://www.research.att.com/~ttsweb/tts ... #WebPolicy

We thought about this some time ago, and it was pointed out that the rules of the service don't think that's kosher. Sorry.

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hamsteralliance
159 Posts
Posted Nov 25, 2007
Replied 1 hour later

dvlstx wrote:
And are you into sound recording profesionally? 'Cause melodyne alone costs alot of money...

Yes, I'm a professional music producer and audio engineer. I've been doing this since 1997 and have worked on several indie films, promo DVD's and stuff. No big-name projects yet though.

dvlstx wrote:
Also, might I ask you what pitch constraints you use to get the glados voice so good?

It's all written above in my last post.

Zero Pitch drift and 100% pitch correction for a super-flat pitch.

  • That's also the answer to this question too:

    NXWave wrote:
    Please show me how to do the GLaDOS voice in the form of ohno2.wav. Please?

It's the same technique - just read that last post of mine. If there's any inconsistency it's due to the fact that I'm not talking in my natural voice when recording. It makes it kind of difficult to get it the same every time.

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iamafractal
272 Posts
Posted Nov 26, 2007
Replied 6 hours later
hi hamster! your voiceovers are great

i noticed you do have a bit of popping, so i guess your windscreen isn't doing enough... i would suggest that you put the mic diagnally off center from your mouth, so the bursts of air that come out when you say "P" do not hit the mic or the windscreen, but go harmlessly into the air next to the mic. you should notice a huge difference.

maybe you can make a simple script for audacity users (or any of the popular sourceforge sound editor programs) so they can take a voice, and actually get a glados version out of it. although to be honest i could get very used to your version...

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Korjagun
122 Posts
Posted Nov 26, 2007
Replied 3 hours later
Sadly Audacity appears to completely lack pitch modulation or formant altering tools.
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iamafractal
272 Posts
Posted Nov 26, 2007
Replied 2 hours later

Korjagun wrote:
Sadly Audacity appears to completely lack pitch modulation or formant altering tools.

not even as add-ons? isn't it supposed to support all the add on types? boo

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Korjagun
122 Posts
Posted Nov 26, 2007
Replied 4 minutes later
What "addon types"? If you can find an Audacity addon that does it, wohoo! But I haven't been able to.

(That is, I can't find either LADSPA or VST plugins that fit the bill. Yet.)

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DaMaGepy
361 Posts
Posted Nov 28, 2007
Replied 2 days later
I will try to make my own voices based on the melodyne tutorial. However my english pronunciation is not perfect, and only got a very poo microphone, I'll see what can I do, and will post the results.
If it will be acceptable, will change my green level hints into speeches.
And finally I will introduce my long-waited cube-replacement. My english grammar also need some polishing, so can somebody check these sentences and correct them if they have any syntax error?:

"Due to logistics problem, your companion cube is currently not available. However we prepared a temporary new partner for you. Please take care of the super intelligent super friendly portable lightened companion toilet."
(a toilet will fall from the boxdropper before the last word)

Some other phrase:
"Please keep in mind, that the companion toilet has no internal portals, so anything goes in stays in. To prevent it to became a weighted companion, please use it with moderation."

"The companion toilet cannot speak, however it can take your crap."

"The companion toiled dont give a shit. You do."

"Your faithful companion toilet was called back for immediate maintenance. Please place it to the companion transporter platform."

"Are you tired? Share yourself with the toilet"

"The companion toilet don't hate you. It only hates Aperture Bean conserves."

"Have you ever thought about what these storage cubes store?"
And yes, I know it doesnt suit the "portal" universe, but I want to make my map series a bit different and entertaining rather than serious. With other internal jokes and situations too
But first I must solve the noise reduction/filter problem....

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Korjagun
122 Posts
Posted Nov 28, 2007
Replied 21 minutes later
"To prevent it from becoming a weighted companion toilet, please use it with moderation."

"The companion toilet does not give a shit. You do."

"The companion toilet does not hate you. It only hates Aperture Bean conserves."

I would recommend adding static or voice distortions over the expletives, both to make the whole a little less "ugh"-y and for added humor.

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Player1
212 Posts
Posted Nov 28, 2007
Replied 52 minutes later
I'm looking forward to the Aperture Science Super Intelligent Super Friendly Portable Lightened Companion Toilet (Aperture Science SISFPLCT) level!

Just don't make me incinerate my faithful companion toilet, please!!