Two questions; turret quotes and changing Emancipation Grill
'Ayehyehyehyehyeh... I'm dying!'
'No hard feelings... [Beat.] I'm crying!'
'I don't hate you... I'm lying!'
'Whyyy... I'm sighing!'
Um, enough with those; as O just said, I'm just using it as a joke.
My second question, and the meat of the post, is this; is there any way to change the colour of the fizzled texture for just one time without adding in a new texture, and allowing it to be used as a paint cleanser (and, therefore, the brush also has to be intangible). You see, I wanted to test out a new puzzle mechanic using an orange version of the Emancipation Grill as a paint cleanser (trigger_paint_cleanser, no surprises there), but I have no idea how to do this. If it comes to it, I can add in a new texture, but I'm trying to keep my modifications to a minimum here. Also, if I do add a new texture, how do I ensure it remains animated, with the correct (now orange) glowing effect when an object comes near it (not entirely necessary, as it doesn't fizzle objects). Sorry, I know this is a lot to ask, and probably impossible, but you, in truthm the most intelligent group of people I know (then again, I am in a town full of idiots, myself included). Anyway, thanks, and have a lovely day!
Second, I tried the func_brush, and that didn't work, so I tried changing the .vmt of the standard Emancipation Grill, and that hasn't worked either - it just remains blue. Trust me, the fizzler vmt is really too complicated for a newbie like me to understand. So, have we got any other suggestions? I was wondering whether to change the vmt to use $lightwarptexture so that it's orange; would that work?
The best idea would be to edit the properties of your fizzler so it is not visible but have a func_illusionary (or a func_brush that is not solid) with your custom texture on it in the same place as your fizzler.
Honestly: most people wouldn't notice/not care that it doesn't light up when an object gets near it.
I know Omnicoder said this before in a previous post but I'm just saying it again.
As for your turrets, you always use the free tts voice here: http://www2.research.att.com/~ttsweb/tts/demo.php and use melodyne or audacity to raise the pitch on your own custom sound.