Previewing voice over files?

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moggle0
5 Posts
Posted Jul 05, 2011
Sorry if this isn't the right place to ask, I just have a little problem.

When I try to select a sound file to play in my maps, the preview button doesn't work if it is in the voice over "vo" folder. They work in game and everything of course, I just can't hear them without compiling the map and running the game.

Is there either a way to fix this, or
a list of GLaDOS lines next to their filenames somewhere?

It's just a lot of trouble to sift through Valve's maps to find the correct file, especially if I don't know what the level is named, or where it plays.

Many thanks in advance!

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taboo54
34 Posts
Posted Jul 06, 2011
Replied 2 hours later

http://theportalwiki.com/wiki/Voice_lines

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ChickenMobile
2,460 Posts
Posted Jul 06, 2011
Replied 5 hours later

taboo54 wrote:
http://theportalwiki.com/wiki/Voice_lines

Owned.

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Kasc
77 Posts
Posted Jul 06, 2011
Replied 3 hours later
Not entirely helpful because you can't jump straight from the file name to what it actually is, you could always extract all of the vo sounds from the vpk.
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Vordwann
767 Posts
Posted Jul 06, 2011
Replied 4 hours later
Um... if you click on the quote you want, your browser tells you the file name in Hammer...
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ForbiddenDonut
142 Posts
Posted Jul 06, 2011
Replied 3 hours later
I didn't know those wiki pages existed. Made my day. :thumbup:
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moggle0
5 Posts
Posted Jul 06, 2011
Replied 15 minutes later
It is actually very helpful. I guess I wasn't looking at the right wiki.
Thanks taboo.
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yongedevil
9 Posts
Posted Jul 16, 2011
Replied 10 days later
I've been working on getting GLaDOS to talk in my maps and that wiki page seams like it should be very useful, but I have yet to figure out how the filenames relates to the arg parameter in the GladosPlayVcd function that's used to make GLaDOS talk. Can anyone shed any light on that?

I suppose what I'm looking for is the contents of the SceneTableLookup and SceneTable arrays. If anyone know where they might be stored that might be all I need.

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ChickenMobile
2,460 Posts
Posted Jul 16, 2011
Replied 59 minutes later

yongedevil wrote:
I've been working on getting GLaDOS to talk in my maps and that wiki page seams like it should be very useful, but I have yet to figure out how the filenames relates to the arg parameter in the GladosPlayVcd function that's used to make GLaDOS talk. Can anyone shed any light on that?

I suppose what I'm looking for is the contents of the SceneTableLookup and SceneTable arrays. If anyone know where they might be stored that might be all I need.

If someone was bothered enough to edit the wiki to display what VCD you need to execute to play the certain GLaDOS sound that might help. The thing is with it too, it also plays the next VCD in line (that's if it is specified) so it is probably better to play it through an ambient generic anyway.

Also I thought that SceneTableLookup() was a function which gets the current scene from the SceneTable[] array. I could be wrong though.

All the VCD's for GLaDOS are located in the scenes/npc/glados folder (which is in your pak01_dir.pak so you will have to extract it).

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yongedevil
9 Posts
Posted Jul 17, 2011
Replied 4 hours later
Well I can't actually find it but from how it is used I am pretty sure SceneTableLookup is a data structure that relates int indexes to strings, which are used as indexes in SceneTable.

I'm not familiar with the language the scripts use but I don't see much reason for the lookup table and thought maybe the string indexes were the vcd filenames and tried that. Unfortunately that is not the case.

EDIT: Found the data I was looking for, right under my nose in scripts\vscripts\choreo. There are a number of files with scenetable in the name that appear to define the contents of both SceneTable and SceneTableLookup. They're well commented and should be easy to use as a reference.