Cordon
Posted Jul 18, 2011
I have just tried to use the Cordon tool, but the part of my map that i want to look at, no brushes are showing. All the props are there, just no brushes.
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Posted Jul 18, 2011
Replied
1 hour
later
Go to the visgroups bar and make sure everything is checked/visible.
Posted Jul 18, 2011
Replied
56 minutes
later
Everything is checked but the its still only the props that are visible.
Posted Jul 19, 2011
Replied
12 hours
later
Are you sure that the cordon extends over the whole part of your map in all 3 grids? (not just the top view)
When you create a new cordon it will be 0 width on other other grids from where you drew the cordon on.
When you create a new cordon it will be 0 width on other other grids from where you drew the cordon on.
Posted Jul 19, 2011
Replied
3 hours
later
Here are 2 photos, 1 in hammer, the other ingame
http://imageshack.us/photo/my-images/155/cordon.jpg/
http://imageshack.us/photo/my-images/851/cordon01.jpg/
Posted Jul 19, 2011
Replied
2 hours
later
I can see that the door is covered by something at the left side.
Like all brushes would be nodraw, but they aren't.
What about not using Cordon for compiling or build closed rooms and cordon around them?
Like all brushes would be nodraw, but they aren't.
What about not using Cordon for compiling or build closed rooms and cordon around them?
Posted Jul 19, 2011
Replied
6 minutes
later
Personally I don't see anything wrong with what you have to make it look like that (other than only compiling entities).
But I've found cordon to be extremely buggy in the Portal 2 hammer. Whenever I compile it says something similar to "overflow small heap block" and takes about 4x as long to compile. Unfortunately cordon is a really useful tool that I use to check out lighting without a massively long compile time (well 4 minutes is long just to see a bit of lighting
).
But I've found cordon to be extremely buggy in the Portal 2 hammer. Whenever I compile it says something similar to "overflow small heap block" and takes about 4x as long to compile. Unfortunately cordon is a really useful tool that I use to check out lighting without a massively long compile time (well 4 minutes is long just to see a bit of lighting
).
You could always manually mimic cordon like Skotty said by using VisGroups and sealing it with a large box.
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Posted Jul 19, 2011
Replied
3 hours
later
Thanks guys, i thought it was the cordon being buggy and not what i have done, will give it a go by sealing it off without the cordon.