Custom clipping brush
Posted Jul 19, 2011
Hey there! Short question: I'm trying to create a brush (Or something that works as such) that blocks players AND physics objects, but lets an Excursion funnel through. How do I do that?
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Posted Jul 19, 2011
Replied
21 minutes
later
a brush covered in 'tools/playerclip' with another brush (this time an entity func_clip_vphysics) which is covered in 'tools/trigger'.
Tested and did work.
Posted Jul 19, 2011
Replied
1 hour
later
Works like a charm, thanks!