Editing Instances and Using Timers
When I was stumbling along, making my first map I needed to edit an instance (the cube dropper) so that the background was the right texture to fit with the map. However, I accidentally replaced the original instead of saving it as something new. Is this going to come back and haunt me? What can I do to return it to its previous state? I've heard that you should never edit instances, but...
Secondly, I'm struggling with a timer on one of my maps. What I want to happen is that when you depress and unpress a button, the indicator lights light up and the timer begins and you have to press the other button within that time to activate a funnel, but I'm failing miserably. Can some one point me in the direction of a clear non-technical tutorial that can explain it for me? Thanks.
Incidentally, what's the difference between the wall and floor indicator light textures?
RU.
Second: do you want the funnel to stay on forever after the two buttons are pressed? Or do you want the funnel only to stay on while both buttons are depressed and haven't yet reset?
And finally, there's absolutely no difference in Portal 2. It's a carry-over from Portal 1 where the indicator strips had different colored backgrounds.
Thanks. What I want to happen is for the funnel to stay on (or in this case, switch direction) for ever. So:
- Press button 1 or 2
- Timer starts when button is unpressed
- Press other button
- Timer stops
- Funnel changes direction for an indefinate time.
Additionally, if you want the funnel to change direction every time you do this two-button manoeuvre, then just change the SetValueTest input to ToggleTest, and add an output to the logic branch saying OnFalse to change the direction from the OnTrue value.
I have no idea if this is the most streamlined way of doing it (it probably isn't) and it's a lot simpler than I make it sound, but this should work.

I could upload the map in WIP as I have done it so far if you wanted to show me what you meant.
Sorry, I do have a problem with making things overly complicated.
I've thought about it a bit more and I must need the following with preferences in this order (does it work like that?):
- When Button Right is pressed, if Timer Left is on, turn on Indicator lights left and right and open door.
- When Button Left is pressed, if Timer Right is on, turn on Indicator lights left and right and open door.
- When Button Left is pressed, turn on Timer left and Indicator Lights left.
- When Button Right is pressed, turn on Timer right and Indicator Lights right.
- When Timer Left stops, turn off Indicator Lights left.
- When Timer Right stops, turn off Indicator Lights right.
Could you work that into an example? Is this even possible?
A. I'm too busy right now.
B. It's good for you to learn to do things yourself.
C. I'm lazy,
D. I'd probablymtake ages again.
Incidentally, how on Earth did my iPad manage to autocorrect god to godmother?
If you like Rubrica, I could put my level in the WIP section so you can see what I'm trying to do.
Thanks for giving up so much of your time to help me both on this problem and my orange portals query.
EDIT: OK, I'm a fool. It would be much simpler if I just put both buttons on timers and the door opens when both timers are active.
EDIT2: YES! I fixed my problem!