Hammer won't compile...
Quote:
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mine\mp_coop_cts.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mine\mp_coop_cts.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (51108 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 477 texinfos to 193
Reduced 30 texdatas to 28 (888 bytes to 803)
Writing C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\mine\mp_coop_cts.bsp
2 seconds elapsed4 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mine\mp_coop_cts.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\mine\mp_coop_cts.prt
204 portalclusters
655 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
Also, when I start hammer, Windows switches to Aero basic. That hasn't happened before it started doing this.
Yes I have a large skybox.
I cut a decagonal (10-sided) hole in a wall and put a prop_testchamber_door in it. With the clipping tool.
Is the wall with the hole tied to a func_detail?
No.
Just create a big black box around the map. Thats the way Valve made it for every map.
Skotty wrote:
The Coop hub is "outside", but no skybox is needed!
Just create a big black box around the map. Thats the way Valve made it for every map.
Are you sure? -.^
The only maps with giant boxes around the maps are underground or BTS