Multiple Trigger Question
WinstonSmith wrote:
Trigger_playerteam. It has OnStartTouchBluePlayer, OnStartTouchOrangePlayer, OnEndTouchBluePlayer, and OnEndTouchOrangePlayer outputs for just this.
This along with a Logic_coop_manager. This is what valve uses for the coop door logic.
Marlovious wrote:
WinstonSmith wrote:Trigger_playerteam. It has OnStartTouchBluePlayer, OnStartTouchOrangePlayer, OnEndTouchBluePlayer, and OnEndTouchOrangePlayer outputs for just this.
This along with a Logic_coop_manager. This is what valve uses for the coop door logic.
A coop manager is primarily used for logic that involves finding if both the bots activate one thing (i.e. the airlocks and the disassemblers) not to check if one bot activates something.
Remember that prop_buttons and prop_floor_buttons also have inputs for when either the blue or the orange bot steps on them.
Using the trigger_player_team, activate the desired game_text using the OnStartTouchOrange/Blue input. I think there is a flag that makes it so then the activator is the only one that can see the text.
chickenmobile wrote:
Using the trigger_player_team, activate the desired game_text using the OnStartTouchOrange/Blue input. I think there is a flag that makes it so then the activator is the only one that can see the text.
I am using env_instructor_hint but in any case, I already tried what you suggested but it doesnt work....