Sunlight and Structures
I have a new map idea floating in my head, and have got it noted down etc. The only thing is though is that I want to have a go at creating a destroyed map. I would like to have sunlight shining through open areas of the ceiling.
I have no idea how to go about making the sunlight go through the beams etc...and even how to create the sunlight.
Would I have to use area portals? Would I have to use fog?
Rubrica wrote:
Go onto map properties and set the skybox texture to skybox_white, the create an light_environment entity. You can usually leave the settings as they are, or decompile on the of the early maps, like intro6, and use the setting fromnthere. Then, create a brush textured with the skybox tools texture wherever you want the white.
So would the skybox have to be all around the map?
Rubrica wrote:
No, and that's a very very bad idea. Just create the brush where you want the lighting; eg, if you wanted the roof of the room to represent the sky, just texture it with the skybox texture. As I said, decompile a campaign map to see how they did it if you're stuck.
How would I decompile a map? I have never done it before.
I'm a bit stuck as I literally have to put the skybox covering the hole in the ceiling, otherwise it won't compile.
What could I use to cover the open spaces in the ceiling?
Y Z X 0 280 0
Pitch. -80
Brightness. 255 247 217 250
Ambient. 255 247 217 400
Sinspreadangle. 5
Leave all the others as they are, wi no special flags set (well, it has no flags to be set anyway).
Hope it helps.
Rubrica wrote:
If you search for rubble, there's a model for an entire collapsed ceiling, but I tend to use the square beam models (search for square), but then that's because I'm not going for a fully destroyed theme; the early stages of my map are set as the facility is being destroyed at the end of Portal, so there's np moss, no vines, et cetera.
That was the kind of style I was looking for. =] It's rubble, but new rubble.
I am doing this map as my last two maps have been 'clean' style.
Has anyone got any tips for destroyed maps?
Lostprophetpunk wrote:
Thank you Rubrica. You are such a great member. =]

iWork925 wrote:
Lostprophetpunk wrote:Thank you Rubrica. You are such a great member. =]
I hope there was a point in posting that emote.
WinstonSmith wrote:
iWork925 wrote:Lostprophetpunk wrote:
Thank you Rubrica. You are such a great member. =]
I hope there was a point in posting that emote.

iWork925 wrote:
WinstonSmith wrote:iWork925 wrote:
I hope there was a point in posting that emote.
Again, I'm curious as to your reason for posting the "boring" emote 1) in response to a genuine display of gratitude and 2) in response to me asking the first time.
iWork925 wrote:
Lostprophetpunk wrote:Thank you Rubrica. You are such a great member. =]
I was showing some appreciation for the help towards some Portal 2 mapping. I'm pretty sure if you help someone with their mapping, you would want some sort of thank you in return?
The reason I always appreciate help is because other members are giving their free time to help me, and others members. If you think that giving being giving some sort of thank you, is boring, then surely you cannot like the fact that someone is grateful for the help they have received?
Also, on the fact that you posted the emoticon the second time to WinstonSmith...troll harder.
I have made spaces (just holes in the ceiling for testing) and a space in which I have placed the square ceiling rig. However, the sunlight doesn't shine through the square ceiling rig at all, but it does the other place.