Coop Spawn Problem, please help!

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Spludge
5 Posts
Posted Jul 23, 2011
Hey, first post to TWP.com and im just here to ask how come, even when i use the func_instance of the coop spawns, how come sometimes my guys get stuck? i can look around but cant move, not even noclip helps.. please help! :sad:
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Skotty
671 Posts
Posted Jul 24, 2011
Replied 4 hours later
In the case you use the normal instance, I can't see any reason why the player gets stuck.
Maybe there is something wrong in your map? Any brush cutting the instance? Did you edit the instance or is it really the right one with the testchamber sign?
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ChickenMobile
2,460 Posts
Posted Jul 24, 2011
Replied 49 minutes later
Using the instance should work however if the scripts for coop are not run the players will just freeze when spawned.

To see if this is the problem Create a logic_script. For the "Entity Scripts" value in your logic_script put in mp_coop_transition_list.nut. Create a logic_auto and put an output "OnMapSpawn NAME-OF-LOGIC_SCRIPT-HERE RunScriptCode MapPostLoaded()"

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Spludge
5 Posts
Posted Jul 24, 2011
Replied 14 hours later
I used the actual instances/gameplay/coop_bluebot_dropper.vmf and it still doesnt work, trying what chicken said now...

Edit: I just check console and get this error -
---- Host_NewGame ----
Couldn't get HDR 'maps/mp_coop_maze_test/c-752_-1568_600.hdr' -- Trying non HDR 'maps/mp_coop_maze_test/c-752_-1568_600'
Couldn't get HDR 'maps/mp_coop_maze_test/c-960_-960_312.hdr' -- Trying non HDR 'maps/mp_coop_maze_test/c-960_-960_312'
Host_NewGame on map mp_coop_maze_test
exec: couldn't exec skill1.cfg
Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Commentary: Could not find commentary data file 'maps/mp_coop_maze_test_commentary.txt'.
121.108: Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
Processing Split Screen connection packet.

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ChickenMobile
2,460 Posts
Posted Jul 25, 2011
Replied 5 hours later
You should be using the double coop spawn to spawn your players as it runs all the necessary scripts. Look at the VDC coop map creation page: http://developer.valvesoftware.com/wiki ... 2_Coop_Map
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Spludge
5 Posts
Posted Jul 25, 2011
Replied 20 hours later
The thing about that is i need the two players to spawn in different possitions :'(
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ChickenMobile
2,460 Posts
Posted Jul 25, 2011
Replied 1 hour later

Spludge wrote:
The thing about that is i need the two players to spawn in different possitions :'(

Copy all the scripting from the dual coop spawn instance, put it in your map, then put the individual coop spawns in different locations. Problem solved.

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Spludge
5 Posts
Posted Jul 26, 2011
Replied 22 hours later
sucess! thanks so much chicken! :biggrin: