Coop Spawn Problem, please help!
Maybe there is something wrong in your map? Any brush cutting the instance? Did you edit the instance or is it really the right one with the testchamber sign?
To see if this is the problem Create a logic_script. For the "Entity Scripts" value in your logic_script put in mp_coop_transition_list.nut. Create a logic_auto and put an output "OnMapSpawn NAME-OF-LOGIC_SCRIPT-HERE RunScriptCode MapPostLoaded()"
Edit: I just check console and get this error -
---- Host_NewGame ----
Couldn't get HDR 'maps/mp_coop_maze_test/c-752_-1568_600.hdr' -- Trying non HDR 'maps/mp_coop_maze_test/c-752_-1568_600'
Couldn't get HDR 'maps/mp_coop_maze_test/c-960_-960_312.hdr' -- Trying non HDR 'maps/mp_coop_maze_test/c-960_-960_312'
Host_NewGame on map mp_coop_maze_test
exec: couldn't exec skill1.cfg
Executing listen server config file
exec: couldn't exec listenserver.cfg
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Commentary: Could not find commentary data file 'maps/mp_coop_maze_test_commentary.txt'.
121.108: Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
Processing Split Screen connection packet.
Spludge wrote:
The thing about that is i need the two players to spawn in different possitions :'(
Copy all the scripting from the dual coop spawn instance, put it in your map, then put the individual coop spawns in different locations. Problem solved.