[Coop] Discovery
Best fun I have had in a coop map and some of the puzzles were so crafty-awesome I have to give you a massive
.Absolutely loved the room with the buttons that turned the lasers off. Once we decided to stop killing each other, it figured out nicely and was one of the most completely shared cooperative puzzles I have ever played.
9.5/10 The .5 reduced because I saw a mis-aligned texture... jokes. Love it! 10/10
Chamber 1: Nice, nothing groundbreaking, but enjoyable. Good work.
Chamber 2: If I'm honest I really don't like laser chambers, but it did add some variety to the map. We didn't do it the way it was intended for sure. We had the lasers at all sorts of crazy angles. Even though we pretty much knew that the last portal had to be up high to go through the last 2 in a straight line, that's not the way we did it. And we actually ended up having a cube on the platform.
Posssible glitch, the door stayed open after taking the laser away.
Chamber 3: A clever puzzle, we completed this in not much time, we liked it.
Chamber 4: We found this one rather easy, not sure if we did it right though. The first suface that's angled I suspect was for momentum, but we used to for the funnel and then dropped into a funnel below, which I then swtich for my partner to press the button. Probably harder than the actual way...
Chamber 5: Now this one... this is where the map truly secured a 5/5 rating from me. I absolutely loved it! Nice use of light bridges, and at the end: making the blue gel go in an infinite loop to paint the cube blue and pass it up before washing it off and using it again - genious!
Chamber 6: OK this was a bit of a love/hate chamber for us. I was in charge of pushing the buttons as my partner caught the ball! I think I had the harder job!
We ended up having to get the ball THREE TIMES!! We somehow managed to paint the ball blue, rendering it useless! And it rolled off the end once as well...
Anyways, overall, terrific map, please keep making them, I look forward to more.
Shawy.
Just wanted to post our solutions for this awesome set of chambers.
**Chamber 1: **
5m6Cb2_ix-0
**Chamber 2: **
18rVw7nI9c8
**Chamber 3, Part 1: **
sLUvzslvYdE
Chamber 3, Part 2:
5VpDkQu7AT0
Ugh, I need asstance:
Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur
and make it look like this:
.
cookingboy3 wrote:
Ugh, I need asstance:
Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
xdiesp wrote:
cookingboy3 wrote:
Ugh, I need asstance:
Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!
Yay. Thanks.

cookingboy3 wrote:
Ugh, I need asstance:
Q: How do you play custom maps in MP? (I know about console)
Q: Do both people need the map?
Yeah, can someone help me with this. I might not posion ur
and make it look like this:
.
This is exactly why my guide should be stickied.
Anyways, here is the recording:
Yd-8j6cXtDg
(Link: http://www.youtube.com/watch?v=Yd-8j6cXtDg)
Also note the video description for more feedback and my signature for additional project information.
Anyways, here is the recording:
G5XJimeE9GM
(Link: http://www.youtube.com/watch?v=G5XJimeE9GM)
Also note the video description for more feedback and my signature for additional project information.
Source Engine Add-ons
'MP_COO~1.VPK' is not a valid Source engine add-on. Installation failed.
OK
GG
these are the very first custom maps out of a few which I tried that were designed in the right way imo. You directly get a hint where to start but still the puzzles aren't that easy and not too confusing (but doable), could have been made by Valve. Way to go! 
Yet I only copied over the .bsp files (didn't pay attention) but still managed discovery 1 and 2.
However, discovery 3 we had to give up because no goo came out of the pipe, no matter what we did (does it flow automatically or by a trigger?).
So we copied over all files with the respective directories, restarted the game. But besides seeing the text on the big panel now, still no blue gloo so we're unable to complete the level.
Is that a bug or did we not do something within the level yet?
So far we were able to get the cube with the bridge and could click the button to temporarily deactivate a force field but that's pretty much it, we're stuck. 