[Coop] Quickchambers
UPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop
Changes in 1.1 (1.8.2011)
-Edited chamber 3 a bit.
-Changed ceiling texture
-Added missing texture
-Other small changes and tweaks
A map containing three chambers! First two are quite short but the last one is little longer
. Featuring also deadly laser fields!
Special thanks to Xdiesp for testing and being supportive!
Installing: Put the map file to portal 2/portal2/maps
More screenshots!
http://dl.dropbox.com/u/3300848/portal/ ... _00005.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00006.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00007.jpg
Screenshots!

http://dl.dropbox.com/u/3300848/portal/ ... _00005.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00006.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00007.jpg
E: There is a missing texture in the start. I forgot to add a fix for speed paint sign to the .bsp
Much player exchange and some screw-ups bagged us some 15 mins. If I may suggest, those walls as gray as the floors\ceilings could use more contrast (black, or emboss): also consider a cube overquest for those fly-by first two chambers. Overall, good job.
-Edited chamber 3 a bit.
-Changed ceiling texture
-Added missing texture
-Other small changes and tweaks
Chamber 3 is now slightly more complex 
Didn't add "a cube overquest" yet, maybe another map!
i LOVE it. make more.
The first chamber is an enjoyable time trial that involves using the propulsion gel in two ways at once (as a horizontal velocity changer as well as a vertical). My only criticism for the first chamber is that it's mostly a single player puzzle that is simply taking advantage of the two extra portals from player two.
The second chamber was very similar to chamber one, except we're now racing against a laser wall. The moveable laser wall is a unique addition to the assortments of "penalty" devices the game already contains. The most interesting part of this chamber is how player one has to listen to the moving wall when transporting the left behind player, rather than see the actual device.
The last chamber was the most developed in terms of complexity and map design, but losing the redirection box can be a pain and tedious due to its puzzle set-up. Otherwise, a nice chamber and puzzle.
Keep up the good work.
Playthrough:
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Anyways, here is the recording:
8J4Fr4vBBl4
(Link: http://www.youtube.com/watch?v=8J4Fr4vBBl4)
Also note the video description for more feedback and my signature for additional project information.
Also, I uploaded the map to the workshop! (And made small tweaks to the last chamber)