Get blown of course
Posted Jul 30, 2011
I have a fan set up which starts and stops, but what i want to happen is for a gust of wind to blow you away when you walk past it. I have tried env_wind, but there does not seem to be a start and stop for it. What should i do.
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Posted Jul 30, 2011
Replied
4 minutes
later
Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.
Posted Jul 30, 2011
Replied
7 minutes
later
Rubrica wrote:
Try a trigger_push (it's a brush entity), with the force set to about maybe 500, tweak it as you wish, encompassing the volume in which you want the player to be affected by the wind. Combine it with a. Ambient_generic for a looping wind sound and you're good to go.
You win.
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Posted Jul 31, 2011
Replied
1 day
later
Thanks, that worked a treat.