Strange Reflections and Sounds
Heya there,
Whilst trying to fix bugs in my map, I have come across a strange problem with the reflections and sounds.
In the second room of the map, there is no excursion funnel but there is in the first room. However, when someone places a portal on the other side of the room, and walks near the exit of that room, they get the ambient sound of the excursion funnel.
Also, I have only just noticed that the excursion funnel is reflected in the toxic water, as in the screenshot below.
Does anyone have any idea on how to fix these? I am not using any custom sounds with the excursion funnel, just the entity that it is in Hammer.
2011-07-30_00001.jpg
Rubrica wrote:
I have no idea how to fix the thing with the sound, but try adding a cube map to the centre of the surface of water shown; it's a good practice to do this with every water surface you create anyway.
How would I build the cubemaps? I know how to do them whilst the game is running, but how do I do it in the Hammer?
Rubrica wrote:
You don't; what I meant was simply add an env_cubemap to the middle of the water's surface.
I have done that but the reflection still remains.
Skotty wrote:
It seems to be a problem with VIS. Sometimes in these cases it helps to cut some visleafs with hint brushes.
Where abouts would I place said brushes?
I have placed one at the exit to the next room, and also along side the excursion funnel.
This can't be done by any hint brush, it's just some kind of knowing how vis works and... luck.