Help a noob! (two questions) [SOLVED]

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portalero83
11 Posts
Posted Aug 01, 2011
Hi guys,

I've been playing Ebola's Patent Pending a while ago (absolutely awesome!) and I wondered about two things with I'm very interested.

First: how can I put a level name on map start? I tried a few days ago in map properties but my game crashed everytime I tried to play it.

Second: this same morning I was looking for a water drip effect so I could break a pipe or something and let the water drip in the floor. After a few hours later of wasting my time I decided to let it go. But then playing Ebola's awesome map I see this:

http://imageshack.us/photo/my-images/94/waterfv.jpg/

So my face turned into something like... WTF. haha

So please, if anyone knows how can I do that things it will be very very appreciated.

Thanks a bunch!

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iWork925
1,080 Posts
Posted Aug 01, 2011
Replied 47 minutes later
  1. BAM: http://developer.valvesoftware.com/wiki/Game_text
  2. Double BAM: http://developer.valvesoftware.com/wiki ... cle_system - Set particle as drip_stream_01
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portalero83
11 Posts
Posted Aug 01, 2011
Replied 1 hour later
Ow man.. that hurts. Double punch in the face, it's some like Chuck Norris cutting my throat with a piece of his nails.

Now. Seriously...

Thanks for the info. Anyway, a while later of posting that message I discovered the particle effect. drips_01 it's what I was looking for. However, and I don't know why, the particles doesn't show up. I have no clue. I just put an info_particle_system in my map, select drips_01 on particle browser, placed it in right spot and set it to start enable but... nothing happens. I compile the map and the particles doesn't show up. Have you any ideas? I've tried other particle effects without any problems at all... it's just drips_01 and drip_stream_01 and two or three more.

Thanks for your help :wink:

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iWork925
1,080 Posts
Posted Aug 01, 2011
Replied 1 hour later
Sorry about the wrong particle name. (doh')

For the not showing up part, give the paticle system a name and set its 1st control point (in the properties) to itself.

eg;

Info_particle_system
Name: particle1
Control Point 1: particle1

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portalero83
11 Posts
Posted Aug 02, 2011
Replied 6 hours later
THAT... worked perfectly my friend!!

Thanks a lot. That will contribute my map to be more immersive. And in the way to feel me some less useless hahaha

See you!